I used K and L for repair and sell, and Y and U for veterancy and health unit selection, and obviously T a lot. The health one is nice because you can put all your red tanks in the back, which can sometimes help a tiny bit in tank fights (and it only takes a second, so why not?).
EDIT
And Ctrl+Shift obviously (which is attack-move). I was amazed to discover that some people don't know about it. It should be the default when using any unit other than the basic tanks.
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Piscinex
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In Topic: Hotkeys
26 March 2012 - 12:15 PM
In Topic: Thinking about something...
15 March 2012 - 08:29 PM
Eventually. I need time to work on it too. Not sure when that will happen. Hopefully I will set aside some proper time soon. I need to do two things: 1) remember how to play the game and practice a bit, 2) spend some time working on 1.007 (including testing changes, getting people playing FFGs etc).Do you need help testing? Pisc..
<3I think you're still in my sig James.
In Topic: Thinking about something...
14 March 2012 - 06:26 PM
I did a diff of unaltered 1.006 vs latest 1.007 a couple of days ago to remind me what I did, which was insanely useful actually.
You're right on some of those points. The main things I've fixed now are: tech buildings (now they're just back to being identical to 1.006, except walled in most cases), inf speed is fixed (still a little bit faster than 1.006 but that's because I really thing it plays better). Main thing I did, which shocked me, is that I'd slowed down Rhinos and Grizzlies which is an insane change because it kills the pace of the game. What was Pisc of 4 years ago thinking? Anyway I completely reverted all that ****.
I'm going to look at maps at some point. Loads of the maps have totally unncecessary changes that I think I will revert.
I think if I keep going 1.007 will go back to when it was a lot more conservative, which I think is for the best. It will still be very different from 1.006 of course because even smaller changes still make the game very different to play. I think more of 1.007 as a fun "what if?" version of the game
You're right on some of those points. The main things I've fixed now are: tech buildings (now they're just back to being identical to 1.006, except walled in most cases), inf speed is fixed (still a little bit faster than 1.006 but that's because I really thing it plays better). Main thing I did, which shocked me, is that I'd slowed down Rhinos and Grizzlies which is an insane change because it kills the pace of the game. What was Pisc of 4 years ago thinking? Anyway I completely reverted all that ****.
I'm going to look at maps at some point. Loads of the maps have totally unncecessary changes that I think I will revert.
I think if I keep going 1.007 will go back to when it was a lot more conservative, which I think is for the best. It will still be very different from 1.006 of course because even smaller changes still make the game very different to play. I think more of 1.007 as a fun "what if?" version of the game
In Topic: Thinking about something...
13 March 2012 - 02:10 PM
As soon as they know me as well you do they'll realise the error of their ways Tony
In Topic: Thinking about something...
12 March 2012 - 02:06 PM
I will PM you guys about itThe SS auto uploader just includes a hacked exe with new screenshot taking code and maps downloader injected into the exe.
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