- 25 original Westwood Maps (image archive) (map basics)
- 20 "New Maps" (image archive)
Here is the collection of standard Westwood QM Maps. There are 26 maps in total, each with a brief description and full map preview image- click the thumbnail for a larger image.
This topic will be undergoing revisions over the next few weeks as links to strategy and individual map discussion are added.
Alaskin Oil Spill: 2 players (mirror matches only - AvA or SvS)
- a medium-large sized island map with a small amount of starting gems
- 8 oil derricks
- a 3rd, neutral island (critical in the late-game)
City Under Seige: 2-4 players
- a medium sized urban map with a heavily fortified central wall
- 3 oil derricks per side
- early race to capture protective bunkers
Cold War: 2-3 players
- A large sized, asymetrical map with 4 bridged islands (repairable)
- 7 oils total, often divided 3 to the left side, 4 to the right
- 1 tech airport, usually taken by the left side
Country Swing: 2-4 players
- medium-large sized land map with 3 central choke points
- 2 very large ore patches per side, bottom is aproximately 3000credits richer --> "Country Swing Fixed" has balanced ore available, for custom matches
- several garrisons of varying strength, strategic importance
DC Uprising: 2-4 players
- large sized urban map with rich center terrace
- 1 tech airport (battle for capture)
- 1 tech depot (battle for capture)
- 0 ore regenerators (sprial thingys at ore patches), map can be reduced to 0 money.
DEFCON 6: 2-6 players
- very large land map with sparse outer resouces, very rich center
- spawns at protective, elevated platforms; poor nearby resources
- rich central resources along gradual sinkhole (can often determine the outcome).
Depth Charge: 2-4 players
- naval map with 4 individual island spawns
- center island with 6 oil derricks (can be shared, top=3 - bottom=3)
- small outer islands, each with 1 oil derrick
Golden State FWY: 2-4 players
- very large, flat land map with expansive perimeter
- 4 oil derricks in cardinal point formation (North, E, S, W)
- highly active central region, often can leave perimeter vulnerable
Hammer and Sickle: 2-4 players
- medium-large sized land-naval map with bridges dividing the left and right sides (repairable)
- wooden bridge at bottom repairable by right side only
Heartland: 2-4 players
- medium sized land map with central river dividing the top-right, bottom-left diagonal
- 2 total oil derricks: 1 at top-left, 1 at bottom-right
- 2 tech depots
- various garrisons including 3 central cottages of moderate influence
Isle of War: 2 players
- small sized island map with narrow corridor connecting left-right spawns
- small amount of starting gems, 3 sparse ore patches each
- broken paved bridge dividing elevated platforms (repairable)
- various garrisons and badly damaged buildings, 2 key towers overlook entrances to paved bridge
Lake Blitzen: 2-4 players
- medium-large sized land-naval map with 3 tech islands
- large lake body, narrow outer shorline
- 3 tech islands: top = 2 oil derricks, left-side bottom = 2 oil derricks, right-side bottom = 1 tech airport
- 2 oil derricks on outer shoreline, left-right sides
- wooden bridge dividing lake (repairable)
Malibu Cliffs: 2-8 players
- very large sized land map with 3 bridge choke points (repairable), 1 narrow corridor
- moderate amount of starting gems, medium-large amount of starting ore
- various garrisons of relatively low importance; will antiscout unchecked lines
- sheltered top-left escarpment, rich bottom-right mainland
May Day: 2 players
- medium sized land-naval map with narrow corridor far-left
- left side broken wood bridge dividing top-bottom halves (repairable)
- 16 total oil derricks, often captured 8 to bottom, 8 to top
- 2 tech airports, 1 at top, 1 at bottom
- 1 hospital at top
- destruction of 1 top-left oil destroys entire row (4)
Montana DMZ: 2-4 players
- medium-large sized land map with 3 paved bridge choke points (repairable)
- 3 gems patchs per side, quick expansion
- 1 tech airport, right side
- small town of garrisons left side
- various other garrisons (left, right sides)
Official Tournament Map A: 2 players
- small sized island map with elevated center pyramid
- 2 oil derricks; top-bottom (can be shared: left side = bottom)
- 4 clusters of 3 hut garrisons along mid shorline
- small amount of starting gems
Official Tournament Map B: 2 players
- small sized island map with 4 choke points
- 4 total oil derricks, 2 on mainland, 1 each per tech island (often shared: bottom oils = right side)
- medium amount of starting gems
- 2 small remote islands with small amount of gems, top-right and bottom-left
Paris Revisited: 2-4 players
- medium sized urban-land map with 4 total oil derricks
- many garrisons, many damaged buildings
- specific build orders allow various inobvious streches to gems- see link for discussion
Pinch Point: 2 players
- small sized land map, with a narrow valley running along its width
- imbalanced starting resources: left-side has one large ore patch, right side has 2 medium-large ore patches
- various garisons including a nearby house at each spawn, useful for anti-scouting
- asymetical, counterpart plateaus at mid, moderate gems
Snow Valley: 2-4 players
- medium-large sized land map with 4 elevated plateau spawns
- moderate amount of starting gems and ore
- multiple laneways for tank splits, (monitor map closely)
- rich central valley, limited buildable terrain
- unpatched version includes critical movement glitch (units will stop): this affects units moving through or across the bottom-right valley entrance, beware!
South Pacific: 2-4 players
- medium sized island map with a narrow 4-way crossing at middle
- 4 total oil derricks, 1 at each corner (can be shared: divided left-right sides)
- 2 tech airports, left-right sides
- large amount of starting gems, renewable ore at tech airports
Sovereign Land: 2-4 players
- medium-large sized land map with two 2-oil derrick counterpart plateaus
- land is divided into 3 large islands (repairable wood bridges)
- large amount of gems at mid, can be reached from oil derricks
Stormy Weather: 2-4 players
- small-medium sized land map with bridged central island (repairable)
- 4 total oil derricks, 2 on outer-shoreline, 2 on central island (can be shared: the closest 1 of each type to each player)
- central tech depot at middle (on the island)
- protective hut garrisons near to outer oil derricks
The Alamo: 2 players
- small sized urban map with central alamo garrison (large capacity, very well armoured)
- 3 extra rich oil derricks (2.5x income rate of normal oil derrick)
- 1 oil derrick at each spawn, 1 at bottom-right corner (battle for capture) (rarely shared: top = bottom oil)
- 1 tech airport at top right corner (battle for capture; if shared, bottom = tech airport)
- many garrisons of varying importance
- gems around center alamo, often taken by bottom
Urban Rush: 2 players
- very small sized land map with small central city (important garrisons)
- 1 center tech airport, (battle for capture)
- imbalanced starting resources, right side is aproximately 3000credits richer
- very sparse resources, usually players will sell their mcv for extra cash
Edited by rumblesom, 04 May 2018 - 08:47 PM.