Jump to content


Scorched Earth RA2 Mod "remastered" missions feedback?

  • Please log in to reply
No replies to this topic

#1 gulyas



  • Members
  • PipPipPip
  • 93 posts

Posted 12 November 2019 - 12:51 PM

Permalink: https://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai


So over the past 2 months, SE has been minimally altered, except as a response to updating the Allied missions. The Allied missions got major overhauls, in several cases the path to victory has been changed or expanded, in almost all cases the maps have been significantly enlarged, and more importantly, the mission times have generally increased. This batch of mission updates shouldn't be seen as permanent, more as the first pass of updates. The goal is to get all the missions above 25min par times, ideally with more detours or "side missions" that might help you win.


Of course part of the remastering has to do with enhancing all the maps with SE specific terrain, buildings, decorations and such, which will be felt as much as seen during gameplay. The urban maps have received the largest transformations due to the SE urban terrain being the most extensive, but in the case of winter maps, just the addition of dozens of new snowy trees has made a huge difference as well. Some of the mission maps have received what might be seen as irrelevant changes, but again it's just a rough draft, playing with ideas.


Currently only 1 through 11 work, with 12 remaining broken pending a solution to crashing. Soviet missions are broken due to a crash just after loading mission 1, and somethng that will be dealt with after the Allied missions are completed.


A playthrough recording of mission 1 can be seen here: https://www.youtube.com/watch?v=KQ-P0KWJetk


Any and all feedback, opinions, criticism, swearing etc is welcome! ModDB doesn't seem to inspire people to comment.



0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users