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LBL TC Challenge 2 Rounds


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#1 ZiiP

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Posted 07 June 2016 - 10:14 AM

It goes again Round 1 = 16 vs 16 rhinos.

Barrack and powerplant are pre build. Cant build anything else.

Russia vs Cuba    ALWAYS.

Preffer to play with Short Game Off and Unit count 0.

 

When a player loses all hes units Round 2 will activate.

Both players get 5 dreads! If ppl will like it i will make more of these kind maps with diffrent challenges.

 

Also if you have any sugestion of a unit composition or something else let me know, if a good one i will apply it to future maps.

Gl Hf

 

Download:    http://www.mediafire.com/download/iq88bbq0x0ud85m/littlebiglaktcchallenge.mpr

 

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Edited by ZiiP, 07 June 2016 - 04:54 PM.


#2 GAM3R01

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Posted 07 June 2016 - 04:45 PM

seems cool :)



#3 Mikoz

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Posted 08 June 2016 - 05:34 PM

Sick m8.

 

Mayb create this on a more open map also ? 



#4 ZiiP

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Posted 09 June 2016 - 03:24 PM

Sick m8.
 
Mayb create this on a more open map also ?


Yea can do. Next map will be snow valley pr something similar.

#5 ExpaNd

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Posted 09 June 2016 - 06:58 PM

Yea can do. Next map will be snow valley pr something similar.


Heck? :D

#6 GAM3R01

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Posted 09 June 2016 - 07:25 PM

Yea can do. Next map will be snow valley pr something similar.

yeah but without barracks or sentries so it'll be a pure tank fight :D



#7 ZiiP

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Posted 09 June 2016 - 07:46 PM

How many tanks ? I will make adjustment so that every round will start after a amount of time. A timer will be visible when the next   "wave"  arrives.

That way it is easier for me.


Edited by ZiiP, 09 June 2016 - 07:48 PM.


#8 ExpaNd

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Posted 09 June 2016 - 07:49 PM

South pacific you should start with 20 tanks in each corner, like... bl and tr are your tanks or whatever. Making you have to multitask spots would be cool!

Edited by ExpaNd, 09 June 2016 - 07:49 PM.


#9 ZiiP

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Posted 09 June 2016 - 08:10 PM

Good, thx for the advice now i can concentrate on that next time. So enemy tanks on both sides

Seems cool

 

tl&tr =red           

bl&br =blue

round1   20 rhino

round2   10 apoc 8 deso

round3   15 promo rhinos

round4   10 teslatank 10 teslatroops

etc sugestions "?


Edited by ZiiP, 09 June 2016 - 08:10 PM.


#10 DylHole

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Posted 10 June 2016 - 07:51 AM

How about having tanks on both sides but edit the map so the armies can't join forces, it would force two focuses.

 

Really good idea TBH. You could easily create a series of maps simply editing the units. Rhino vs rhino is instructive but higher tech allied forces are MUCH more skill based and fun.


Maybe in future maps you could even create different disadvantages and advantages for each player rather than mirroring the sides, e.g a fortified base and tanks VS more tanks, 15 rhinos and 5 dogs vs 17 rhinos, etc etc etc

 

Interesting stuff nonetheless



#11 ZiiP

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Posted 10 June 2016 - 07:52 AM

How about having tanks on both sides but edit the map so the armies can't join forces, it would force two focuses.
 
Really good idea TBH. You could easily create a series of maps simply editing the units. Rhino vs rhino is instructive but higher tech allied forces are MUCH more skill based and fun.

Yeah seems fun. Split the map. 1 side 6 prism 10 mirage battle. othere side will have sov battles lol. After few rounds should i give both players IC ?

#12 DylHole

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Posted 10 June 2016 - 07:55 AM

lol, i dunno, maybe walk before you start running but it cant hurt to try



#13 ZiiP

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Posted 10 June 2016 - 08:01 AM

This kind of maps are really easy to make, and easy to adjust dont need to run

Edited by ZiiP, 10 June 2016 - 08:01 AM.


#14 DylHole

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Posted 10 June 2016 - 08:18 AM

I'm thinking 5 horizontal lanes, split by water, 5 different bases, five different tank battles, 1 victor.



#15 ZiiP

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Posted 10 June 2016 - 10:26 AM

I'm thinking 5 horizontal lanes, split by water, 5 different bases, five different tank battles, 1 victor.


LOL k that should be fun and hectic but without mcvs and warfactorys

#16 DylHole

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Posted 11 June 2016 - 12:47 PM

I'll make you a map on my days off work




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