76019 bubble25 W +36 mrlebron L -36 44:25 Depth Charge 23:11 29-03-2011 39 P
bubble25 killed bought left captured
units 74 192 34
buildings 26 91 39 4
infantry 33 190 47
planes 10 62 9
mrlebron killed bought left captured
units 141 108 0
buildings 27 49 0 4
infantry 102 65 0
planes 14 71 0
There are the game stats.
Well, I have the xgs replay, and I feel that I'm going to have to do a little story telling to guide you through it, because it is way too long for me to expect that you'll do the work. So here goes.
I will reference all XGS snapshots by frame number, some you'll have to watch the xgs replay to get the feel of what is transpiring.
Frame 3342 I have dolphinis around the bottom of the board, you'll have to watch the xgs replay to get a better feel about how the single dolphin is attacking the naval yard. The trailing 3 dolphins swim past out of targeting range, player pulls subs off of targeted single dophins and repositions subs so they are able to better defend agains unnoticed reinforcements
Not pictured is around 3500's when 3 dolphins swim between his island and center island all are killed by a desolator, however, you'll notice that his miners were not taking any damage prior to or shortly thereafter the attempted move through of the dolphins. My point is: he saw the sensor lines and deployed the desolator because he knew the dolphins were swimming by.
Frame 4161 is establishing a scouting line, because later during the replay scouting lines become blurred by the amount of movement.
Frame 5162 furter establishment of scouting lines.
Frame 5273 These next set of snap shots should seal the deal, I am bringing a group of dolphins towards the bottom naval yard, and have not targeted the naval yard, to do a quick one to two shot kill at short range of the naval yard
Frame 5316 Showing the movement of the dolphins and they are getting closer.
Frame 5328 He sells the Naval Yard, WITHOUT A SHOT FIRED
Frame 8153 We are establishing a time line for how long his transport vehicle sat unattended in open water, I have a frame marker of 8137, although not pictured. Dolphins are currently swimming down and not towards that transport unit
Frame 8283, actually its closer to 8275 for targetting of that transport vehicle. Note that there are NO OTHER NAVAL UNITS in the immediete vicinity. Transport retreats to land prior to a shot being fired.
Frame 8802 My naval yard being placed in an UNSCOUTED area. Opponent is busy with the transport vehicle and killing top left base,
Fram 9950 Opponent picks a random time to bring all subs within range to just go scout all around my naval yard.
Now, I've gotten a headache from getting this far, with 3 xgs replays and waiting for them to cycle through to get viable shots.
The madness continues later in game, when he has dreads attacking my base, and as soon as I target his boats, he is putting a wall of defense, seeing the impeding attack. A sell of another naval yard, from a paradrop. Most of these are weak at best for 'Proof'
There are just too many coincidences.
Edited by tbiol, 31 March 2011 - 02:18 PM.