Nah Urab, doesn't take that long... pair it with an MK for your static downtime, but honestly if they are mass tits emp and bunk - I'll just makes nonstop bombers and pads. Ask Droghe or TRZ or Nav or c0rps or Ray, they've all seen me do it... amongst others... it's absolutely hilarious to watch, people get so frustrated, and honestly - you rarely run into the person smart enough to stop building another ref and rather just build a harv... or for that matter stop wasting their cash on more sams which I completely avoid in the first place.
I don't care if they have sams all around a tib patch... the harvs have to TRAVEL to that tib patch, and long game - they after have to travel far.
I'm guessing you never played me back in the day? Please, find anyone who has ever played me where they won and the game went past 10 minutes. No, I'm not being crass or trying to sound tough, I'm extremely serious.
When you find this person, see if they recall how they had to defeat me. I can tell you what they didn't use. Air power.
Air power was NOT an option vs me back then unless you managed to get it in prior to me laying down my AA network. There was no "avoiding it" when they were placed in my pattern(I should have patented it!) that provided for total coverage for every spot on Terrace. I was systematic with my placement and tested for hours what worked and what didn't. While people were busy running their economy numbers for their build orders, I was busy maximizing my air defense, as that was the only thing that could overpower so easily.
You want to see frustrated? Build a time machine and go watch people trying to beat me with their silly little rushes, half-baked mid-game and not even semi-baked long game plans.
And I had an answer to every rush or planned attack sent at me. It was easy as NOD, if you knew the game.
By the way, my harvestors never had to travel far. Selling refineries isn't hard!
Harpies eat your pads alive.
I like the way you put things inac, especially in the first paragraph. i remember you when you came back to cncgamer it's pretty much accepted nowadays though that to win a game vs someone of an above average ability, you will have to sacrifice units (often all of the ones which your using to complete the objective), but the mentality of 'safely' killing your opponent has been integral in ts in the past 3 or 4 years at least. you expect the opponent to counter with all he has if he dies, or if not have a recovery plan which won't slow them down, often in combination with an effective counter as you are able to anticipate when your opponent is going to attempt to KO you.
also, it's nice hearing about a 'long game' mentality coming from a genuine old school player, and being able to adapt to the given situation, often having to completely alter your building style and forethought. thinking about it, in certain spots on certain maps there are only like 2-3 BO's i regularly use (often without thinking as they have been trained into my clicking habit subconsciously), as the likelyhood is they will prevail for me
I like the way I put things too.
Rarely use that mumbo jumbo nonesense, I kinda chuckle at it. Simple and to the point with my intent, just never give them all the answers.
Anyone who wasn't prepared to lose every unit attacking the enemy, wasn't prepared period. You have to be willing and ready to give it all, to win it all. Last ditch "throw everything at them" plans could work, and were always amusing when they did.
Everything I did back then when playing was based off what my opponent was doing and prepared for a long game, same mentality every time. Once you see what they have and their first rush has failed, it was easy pickings for me in most cases. It was all a logic process for me, if they did this, I do that. They rush with this, I counter like this and press like that. I know a couple people who attempted to play like me, but could never quite pull it off because it relied on being attacked first and most players didn't have the patience!