ALL DISCUSSIONS IN HERE: Rough Draft
#126
Posted 07 June 2009 - 03:13 PM
#127
Posted 07 June 2009 - 11:51 PM
The Fact is Sov vs Yuri is unfair. Yuri are far more over powered than sov would be to any other faction, on YR or Ra2.
best way for sovs to win is to engy or ivan the yuri early on to mess up his eco and bo, by the time he recovers uve got a charged ic to keep him from progressing very far.
thats probly the best way ive seen ppl use sov to beat me.
or u can always use a conny rush which works 1 out of every 20 times against gd players, lol.
#128
Posted 08 June 2009 - 04:16 AM
yuri aint overpowered, its only u who sux hard against yuri, top 20 on the list beats yuri without much trouble, becuase they got some skills, which u miss, try play with yuri for urself, they r gonna kick ur as so easy u gonna go cry to mommy
but plz tell me what makes yuri so overpowered? what units is so ****ing great?
and these words u write here proves what i suspected from u
only mapping sunny gets rank 1, that says alot becuase hes 1 of the best yuri players, to bad he mapps
so becuase everyone bails yuri u cant get number 1 in 9 years? that make sense right?
#129
Posted 08 June 2009 - 07:53 AM
how come almost noone get rank 1 with yuri if they r overpowered?
dont make an idiot out of urself
just because almost noone from the top players uses yuri it doesnt mean they're not overpowered, the top people from yr use allieds/sovs because they want good/fair games i suppose, over all the years yuri been bugged/abused always more and more, thats why hardly anyone uses yuri nowadays, im speaking about the top, looking at the ladder, i see no decent players using yuri, only cheaters/newbs. reason is most likely because EA stopped supporting cnc and let the yuri team be inbalanced, thats what over the years many people realised which resulted in avoiding/not playing yuri. ive got atleast 4-5 times rank 1 as yuri on wol times when yuri wasnt so abused, and trust me alot more/better people were around then, still i got 1 as yuri, and alot of other people got 1 as yuri, so much to your theory, just because noone decent plays yuri anymore, it doesnt mean you cant get 1 as yuri.
oh btw tojo before you open your mouth again, sam aka trippy is not above your skilllevel, he tops and owns it, and if he qmed on yr he would most likely get 1 easily, the only trouble would be to get games and fight/win mappers/lamers. the fact you say sunny is one of the best yuri players actually shows how much you know. just because the game has no competition anymore and he could mh/yuri his way to rank 1 it doesnt automatically means hes a good player or one of the bests, far away from it.
cheaters get no credit, expecially the ones that never managed to play another team or without maphack, horrible player. the top players left like 4 years ago or moved to ra2.
Edited by Tomi, 08 June 2009 - 08:06 AM.
#130
Posted 08 June 2009 - 08:28 AM
To latehow come almost noone get rank 1 with yuri if they r overpowered?
dont make an idiot out of urself
#131
Posted 08 June 2009 - 11:05 AM
yuri aint overpowered, its only u who sux hard against yuri, top 20 on the list beats yuri without much trouble, becuase they got some skills, which u miss, try play with yuri for urself, they r gonna kick ur as so easy u gonna go cry to mommy
but plz tell me what makes yuri so overpowered? what units is so ****ing great?
and these words u write here proves what i suspected from u
only mapping sunny gets rank 1, that says alot becuase hes 1 of the best yuri players, to bad he mapps
so becuase everyone bails yuri u cant get number 1 in 9 years? that make sense right?
Oh yeh? ask Babak if yuri is "not overpowered". He got in the past, when the competition in YR still was high, rank 1 with yuri and he himselfs says yuri is overpowered.And yes, yuri players are bailed ALOT. Stop talking this kind of ****. The moment you asked which units are good u already showed that you are not that familira with the game: it's not about a single unit; it's about the MIX of units he can throw in. The old sides, allieds and soviets, have basic strong units on which they rely on to spam them. yuri on the other hand can take on almost every combo of whatever size with only a handfull of units. Only Iraq begin game can hold him back and only allied very late game can MATCH (but not overthrow or dominate) him, if in the hands of a capable yuri player. Luckily there are no yuri player of that caliber anymore.
#132
Posted 08 June 2009 - 11:27 AM
that's partially true, but magnetrons are really what make yuri overpowered in this game thoughOh yeh? ask Babak if yuri is "not overpowered". He got in the past, when the competition in YR still was high, rank 1 with yuri and he himselfs says yuri is overpowered.And yes, yuri players are bailed ALOT. Stop talking this kind of ****. The moment you asked which units are good u already showed that you are not that familira with the game: it's not about a single unit; it's about the MIX of units he can throw in. The old sides, allieds and soviets, have basic strong units on which they rely on to spam them. yuri on the other hand can take on almost every combo of whatever size with only a handfull of units. Only Iraq begin game can hold him back and only allied very late game can MATCH (but not overthrow or dominate) him, if in the hands of a capable yuri player. Luckily there are no yuri player of that caliber anymore.
#133
Posted 08 June 2009 - 01:39 PM
tojo makes a gd point. other than mapping sunny, no yuri gets rank 1, its not cuz of bailing its cuz gd players smash yuri np. even me whose a pretty gd yuri has never gotten rank 1, but if i mhed, id get rank 1 every month for 10 yrs np, if u can exploit yuris lacks of scouting u can find many ways to win ez. if i counted my losses, 100% are to lack of scouting. ive never lost due to out tcing, or skill.
lol biggest load of tosh I have ever read in my life
I owned you 1v1 on Isle of War, was that due to your lack of scouting as well?
#134
Posted 08 June 2009 - 10:11 PM
that's partially true, but magnetrons are really what make yuri overpowered in this game though
You are right about that: the magnetrons is the key unit, but still it would only function in a mix. You can't deploy solely magnetrons.
Besides the mix, yuri has a few individual units who prove to be very efficient on their own. The slave miner and the boomer.
Edited by truefeel, 08 June 2009 - 10:14 PM.
#135
Posted 09 June 2009 - 01:40 AM
i should have joined this race
okay most maps are fair if they fair and balanced should be qmable as sws should be off 24-7 to be fair u cant cancel out sw for one countries and dry heat is a great bal map yuri only power is auto mags and gats and sw are 2 powerful so sw should be off regaurdless
#136
Posted 09 June 2009 - 12:40 PM
lasher-slightly better than a grizz, same cost
gat tank-easily the best out of ifv/flack
magnetron-with ctrl shifting you can hold up a far larger force by disrupting their attempts at tc. massive range, small cost.
mastermind-used well these are ridiculous.
floating discs-awesome flying units. have free regen and a beastly gun
initiate-the best inf unit imo. maybe op gis can edge them but gis need deploy, making them easier to kill
clone-cost effective
virus-effectively a slightly better sniper
brute-garbage for the most part but cant be eaten.
miners-better eco, more health, can be built in the buildings tab, dont need a ref. downside of being made useless by desos/snipers is a meek point. not that difficult to counter either and if they are gb then they dont have paras.
gat gun-can shoot paras + ground/air. more expensive than pills but better than patriots/flack cannons
psychic tower-popping one of these up will 9/10 get your money back from the initial build alone
boomer-there is a reason why allies and sovs dont get matched with yuri on water maps
power plants-can be made better cheaply
scouting/engi protection is harder but the rest of the arsenal makes up for that with ease
#137
Posted 09 June 2009 - 11:30 PM
yuri is op. cost effectiveness/incomparison, yuri wins easily with almost all units.
lasher-slightly better than a grizz, same cost
gat tank-easily the best out of ifv/flack
magnetron-with ctrl shifting you can hold up a far larger force by disrupting their attempts at tc. massive range, small cost.
mastermind-used well these are ridiculous.
floating discs-awesome flying units. have free regen and a beastly gun
initiate-the best inf unit imo. maybe op gis can edge them but gis need deploy, making them easier to kill
clone-cost effective
virus-effectively a slightly better sniper
brute-garbage for the most part but cant be eaten.
miners-better eco, more health, can be built in the buildings tab, dont need a ref. downside of being made useless by desos/snipers is a meek point. not that difficult to counter either and if they are gb then they dont have paras.
gat gun-can shoot paras + ground/air. more expensive than pills but better than patriots/flack cannons
psychic tower-popping one of these up will 9/10 get your money back from the initial build alone
boomer-there is a reason why allies and sovs dont get matched with yuri on water maps
power plants-can be made better cheaply
scouting/engi protection is harder but the rest of the arsenal makes up for that with ease
yuris overall weakness in the units are armor, only the disk really has any, the rest of the tanks get popped easily if u can get off that shot.
plus i dont understand y AvY on water maps is off, all u need to do is hold off that initial inevitable boomer rush, and its gg, yuris navy cant withstand a teched allied navy.
me n tony did an experiment on bay of pigs, 3 ally vs 3 yuri including sunny's, and allies smashed yuri hands down, sure the boomers took out a few things, but it was really pretty easy.
#138
Posted 10 June 2009 - 12:01 AM
just because almost noone from the top players uses yuri it doesnt mean they're not overpowered, the top people from yr use allieds/sovs because they want good/fair games i suppose, over all the years yuri been bugged/abused always more and more, thats why hardly anyone uses yuri nowadays, im speaking about the top, looking at the ladder, i see no decent players using yuri, only cheaters/newbs. reason is most likely because EA stopped supporting cnc and let the yuri team be inbalanced, thats what over the years many people realised which resulted in avoiding/not playing yuri. ive got atleast 4-5 times rank 1 as yuri on wol times when yuri wasnt so abused, and trust me alot more/better people were around then, still i got 1 as yuri, and alot of other people got 1 as yuri, so much to your theory, just because noone decent plays yuri anymore, it doesnt mean you cant get 1 as yuri.
oh btw tojo before you open your mouth again, sam aka trippy is not above your skilllevel, he tops and owns it, and if he qmed on yr he would most likely get 1 easily, the only trouble would be to get games and fight/win mappers/lamers. the fact you say sunny is one of the best yuri players actually shows how much you know. just because the game has no competition anymore and he could mh/yuri his way to rank 1 it doesnt automatically means hes a good player or one of the bests, far away from it.
cheaters get no credit, expecially the ones that never managed to play another team or without maphack, horrible player. the top players left like 4 years ago or moved to ra2.
Your comments are utterly ridiculous. Trying to put yourself in the limelight as usual by talking about other nobody's, players who came online 5 times the last 3 years that I come to own without much problems. Once again, keep denying that you ever played my Yuri and lost when you clearly did (no reason to lie). I've played every top allied and sov in game and beat every rank 1 allied and soviet. Infact, I've played one of the best allied players, who happens to also be one of the few best all around players in the game, that is Dean, our games went back and forth; I would win, he would win. He played like Allied like they really should be played (in CS atleast).
Naming people from 02, 03 doesn't mean anything, its just nonsensical talk. Dean is certainly better Allied than any of them, including yourself, and the only exceptional Yuri of those years was Leo, who've I had a chance to play with a lot. I've hardly seen you in YR the last 4 years, played you a handful of times the last being in September 2008, when you quickmatched on Nyoxol, I managed to own your allies, despite you sealing me 2-3 times during a game-and your Yuri, 2-0 which was a joke.
#139
Posted 10 June 2009 - 01:42 AM
Your comments are utterly ridiculous. Trying to put yourself in the limelight as usual by talking about other nobody's, players who came online 5 times the last 3 years that I come to own without much problems. Once again, keep denying that you ever played my Yuri and lost when you clearly did (no reason to lie). I've played every top allied and sov in game and beat every rank 1 allied and soviet. Infact, I've played one of the best allied players, who happens to also be one of the few best all around players in the game, that is Dean, our games went back and forth; I would win, he would win. He played like Allied like they really should be played (in CS atleast).
Naming people from 02, 03 doesn't mean anything, its just nonsensical talk. Dean is certainly better Allied than any of them, including yourself, and the only exceptional Yuri of those years was Leo, who've I had a chance to play with a lot. I've hardly seen you in YR the last 4 years, played you a handful of times the last being in September 2008, when you quickmatched on Nyoxol, I managed to own your allies, despite you sealing me 2-3 times during a game-and your Yuri, 2-0 which was a joke.
Just SHUT up, we have all had enough of you.
#140
Posted 10 June 2009 - 10:58 AM
Your comments are utterly ridiculous. Trying to put yourself in the limelight as usual by talking about other nobody's, players who came online 5 times the last 3 years that I come to own without much problems. Once again, keep denying that you ever played my Yuri and lost when you clearly did (no reason to lie). I've played every top allied and sov in game and beat every rank 1 allied and soviet. Infact, I've played one of the best allied players, who happens to also be one of the few best all around players in the game, that is Dean, our games went back and forth; I would win, he would win. He played like Allied like they really should be played (in CS atleast).
And he got multiple rank 1s in RA2 and YR, with having ALMOST the 5 star blue badge. Your point?
Edited by truefeel, 10 June 2009 - 11:32 AM.
#141
Posted 16 June 2009 - 07:08 PM
I am going to comment from a Yuri vs Allied/Sov and what can be done to help.
The only map that 100% should be moved for allied vs Yuri is Hidden Valley. I cannot remember the last time I lost on that against any level allied (espeicially ones that don't map)...... fullstop.
Do not bring pinch-point in as a map of Yuri vs a/s. Eventually when I get my camping right you would never beat me on there as those fractions. So don't bring that in. I already get enough crying don't need any more.
Supers have to be on for Yuri vs allied on bigger maps (If you don't think so then sorry your just not a good allied player). I play loads of good allied and they have one of their best chances there. I am willing though to concede to test random supers if Hidden is kept because I believe that a good Allied vs a good Yuri would have the advantage in a no supers situation on large maps.
removing blood fued and dp for avs is good removing it vs yuri is mad. Allied and Sov's (who are good) can tackle Yuri on these maps (hard bit can be done). Allied vs Sov on Urban should stay (learn to use france???? Allied not just america or Korea.....)
Thats all. I think Kickyou makes a good point. Test it out.
In summary cause I can't read those long posts (but I add my own)
1) Get rid of Hidden for allied vs yuri
2) Do not bring in Pinch point (Yva/s)
3) 'Test' random supers vs Yuri but I think the balance situation on large maps would change to favour allied
And last but not least If you cannot beat yuri on certain maps you ever asked them to help? PizzaGuru asked me and I showed him a few techniques. He used to cry to me after every loss... Not anymore. I still beat him but he gets more wins too now.
Makes me laugh when a person builds ten tanks and rushes me only for me to send them into the air and they cry... learn that those tactics (on their own) do not work vs Yuri......
Yes, you are absolutely right, supers should definitely be on in big maps.
#142
Posted 16 June 2009 - 07:14 PM
#143
Posted 17 June 2009 - 11:30 AM
i agree completely. ill gladly lose on big maps to allies cuz itll make ppl play vs yuri more and hopefully reduce bailing.
sunny hates the idea of having to attack before hes amassed 50 disks tongue.gif
Quote - taken from the official voting thread.
Yes, the whole deal is balance, like I said somewhere else, the game works like this:
AvS:
Allies > soviet = late game (well.. should be)
Soviet > allies = Early game
AvY:
Allies > Yuri = Late game (this should happen with SW being off)
Yuri > Allies = Early game
SvY:
Sov > Yuri = Early game (lol, i guess so)
Yuri > Sovs = Late game
One of the acts against the renovation is how "bias" we are against yuri. There's a reason for the bias, yuri has gotten outta control, and needs to be simmered down to a new style, a new yuri. Yuri will always be overpowered in yr, it's just now, it should be a fun overpowered. To where i'll be able to say "Dam Reano, nice tc, excellent game." or "Kickyou nice owning with the disc split"
Instead of "F*** YURI FOREVER F*** YOU" cause they got a fantom win with camping and genetic mutator giving them more resources then me.
#144
Posted 18 June 2009 - 02:34 AM
trust me you can't rush a good allied player, it sucks.
Well im not saying kill the allied player in 3 mins like a soviet rush, but apply enough pressure where the allied player cant do anything.
+ i duno why you couldnt rush an allied player? Whats stopping you? GGI ifvs? Gi's?
Viruses, mags, gats? initiates
#145
Posted 19 June 2009 - 02:08 AM
Well im not saying kill the allied player in 3 mins like a soviet rush, but apply enough pressure where the allied player cant do anything.
+ i duno why you couldnt rush an allied player? Whats stopping you? GGI ifvs? Gi's?
Viruses, mags, gats? initiates
yea mags gats lashers and inis should be plenty to at the very least keep the allied player from doing what they want.
#146
Posted 19 June 2009 - 02:10 AM
yea mags gats lashers and inis should be plenty to at the very least keep the allied player from doing what they want.
Doing what they want.
Thats the key thing. To many yuri players sit in base and it becomes a game of both players doing exactly what they want. As an allied player you wont be rushing much yuri players (lol), so the pressure on yuri is useless. Yuri players need to learn to apply pressure on allieds so they cant ---> Tech -- > Mirage/bf / prism = Win.
Just like a soviet vs. allied game. Soviet players shouldnt let allied players build up a huge techd units army.
#147
Posted 20 June 2009 - 11:32 AM
Who would have thought that Prep would grow up and talk sensible stuff nowadays
Sorry for going offtopic here
#148
Posted 20 June 2009 - 07:34 PM
Who would have thought that Prep would grow up and talk sensible stuff nowadays tongue.gif
Sorry for going offtopic here smile.gif
You.
#149
Posted 29 June 2009 - 10:40 AM
V. NOTES:
1. In yuri QM, turn supers OFF in AvY situations.
2. The following matchups require SW always on:
1. Isle of War
2. Mayday
3. Death Valley
4. Hammer and Sickle
5. Deadman's Ridge
6. Depth Charge
7. Hidden Valley
8. Alaskan Oil Spill
9. El Dorado
10. Let There Be Fight
11. Loaded Barrel
12. Arena
13. Tsunami
14. Bering Straight
15. Sea Of Isolation
16. Turfwar
17. Pacific Heights
18. Oceanside
19. Lost Lake
20. Invasion Confirmed
What are the SW settings in other situations ?
please be very specific
I hae been thiking this myselfHaha good to see changes are still made here
Who would have thought that Prep would grow up and talk sensible stuff nowadays
Sorry for going offtopic here
#150
Posted 29 June 2009 - 10:51 AM
What are the SW settings in other situations ?
please be very specific
Sorry:
In yuri qm:
AvY = OFF
SvY = ON
YvY = Stays the same, whatever it was now
SvS AvS = Random (except on those maps)
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