hey patriot,
The symptom and states of mind that you describe are indeed those found in MMOG addiction, at a moderate level.
One of the reasons why such psychological effects manifest themselves, is because when the addiction reaches a certain level, the mental dedication to the game does not by any means stop when we press the "quit" button and go do something else. As you said yourself, we may be driving, trying to work, reading, talking to someone etc, but the game remains in our minds no matter what we may be trying to do.
"wow, xxxx sure beat the *** out of me last night, gonna show him who's boss when I get back home", "I wonder if zzzz will be getting on anytime soon, havent seen her in ages! Did she quit or wtf?","Dammit, Clan Noobs-on-Wheels has 10 more wins than ours this month. Gotta send word to everyone in Clan Nabs-on-Bikes so that we kick their *** on Saturday on Country Swing.","Gotta find someone to teach me better Soviet bo's or I'm going to be the laughing stock of the lobby", "Looks like ZZZ learned his lesson on Dry heat two days ago. He'll be bailing me for 5 years straight after what I did to him (mental chuckle)."....
This has two effects: it prevents one from concentrating and often succeeding in real life activities. And it is also mentally exhausting. The mental resources, dedication, and attention which should go towards achieving more worthwhile goals, instead go towards improving and eventually perfecting our in-game skills, getting socially involved with other players, finding/founding a good clan, keeping our rank up, trying to find the right strategy to defeat our long time rival, learning new maps, staying constantly abreast of events in the community... the list goes on and on.
There is nothing wrong with this if it is relegated to a position of secondary importance within our lives, relative to our real-life goals. The game has its time and place, during which we can devote our attention and dedication to it fully. But when that time is up, we have to be able to forget about it and turn our attention and devotion to other matters. An addict cannot easily do this; indeed, it is partially an unconscious process (that compulsion to return to the game when we should be doing something else is our unconscious mind at work),
albeit one that we can influence through our conscious decisions.
This is what makes the difference between a non-addicted player and an addict. This is what makes the difference between controlling the game, or the game controlling us.
After I refused from playing, i found that things, that were so difficult for me, became very EASY. My memory started to work good,
Exactly. You were able to break the addiction and your mental resources were no longer taxed by a constant concern for the game and everything that it involves. Additionally, despite what non-gamers may say, playing a video game for highly excessive periods of time, particularly against or with other people, is tiring and consuming, just as much as working excessively. The fact that you quit freed up your mind and your energy for other processes and tasks.
and i can now remember the whole explaination.
Which one? Mine?
I played some games on PC in single, but in single play u dont purpuse to rape some ones ****, so its free mode for u, and u dont get tired.
Precisely.
What you mention here is one branch of the social aspect of MMO's, and that aspect alone makes a world of difference between them and single player games.
I already discussed in my previous post, some of the more important reasons why this type of addiction takes hold on people. MMO addiction takes hold in our lives when something is lacking in them, when our psychological needs are not being met for one reason or another. The addict will initially need sufficient willpower so as to distance themselves from the game initially. But it is surprisingly and deceptively easy for the addiction to resurface: for instance, a player may find themselves returning to the game, "only to kill a couple hours with the old crowd". 2 days later they may well be still online, having passed every moment of free time at their disposal playing. The addiction has at this point resurfaced. Therefore, in order for lasting, beneficial change to take place in those who keep falling into their old habits,
the person must find a more constructive way to achieve their psychological needs. What this exactly means will be unique to the situation of each person.
And thats why I'm afraid evin launch RA2.
This is how I see it: if we know its unlikely that we will be able to keep a potentially addictive activity under control, and that activity will be harmful if we get addicted to it, then don't do it from the first place. Dont just dont launch RA2; delete it, remove the shortcuts, make a registry scan and wipe out all its keys, take out anything that has to do with it. You come out the bigger man by proving your dominance over the game.