multiple warfacs
#1
Posted 22 October 2004 - 02:44 PM
#2
Posted 22 October 2004 - 02:50 PM
Edited by [-BA-] Piscinex, 22 October 2004 - 02:52 PM.
#3
Posted 22 October 2004 - 03:22 PM
#4
Posted 22 October 2004 - 04:00 PM
#5
Posted 22 October 2004 - 05:19 PM
#6
Posted 22 October 2004 - 05:29 PM
4 miners = 1 war
5-6 = 3 wars
6-7 = 4-5 wars
7-8 or more = 5 or 6
#7
Posted 22 October 2004 - 08:24 PM
#8
Posted 22 October 2004 - 08:54 PM
Dune Patrol is a small map with only standard ore (6 patches, 3 on each base)
similar to DuelFS on TS minus the cliffs/bridge/blue tiberium
if you get that
#9
Posted 22 October 2004 - 09:23 PM
btw duelFS was a firestorm map and not TS
and what maps do u play..can any1 give me a list?
#10
Posted 22 October 2004 - 09:24 PM
#11
Posted 22 October 2004 - 09:37 PM
-heck
-country swing
-dry heat
-blood feud
-dune patrol
#12
Posted 22 October 2004 - 09:56 PM
#13
Posted 23 October 2004 - 04:03 AM
country swing
lil big lake
south pacific
theres more im just high.
#14
Posted 23 October 2004 - 09:06 AM
Ehh... no ?normal ore, Ra2:
4 miners = 1 war
5-6 = 3 wars
6-7 = 4-5 wars
7-8 or more = 5 or 6
1 miner = 1 war (ofcurse)
5-6 = 2nd war
7 = 3rd
9 = 4th
10 = 5th
You don't really need 6th war on most of the maps, only map I can think of is heck
#15
Posted 23 October 2004 - 09:26 AM
was crazy
#16
Posted 23 October 2004 - 03:21 PM
i remember in a QM on paris revisted (i think) i had like 8 refineries and 13 miners with 2 warfs, i just couldnt expand and thats all i could do.
was crazy
lol ... happens to me too
#17
Posted 23 October 2004 - 05:59 PM
i remember in a QM on paris revisted (i think) i had like 8 refineries and 13 miners with 2 warfs, i just couldnt expand and thats all i could do.
was crazy
micro your miners better then
#18
Posted 23 October 2004 - 07:57 PM
#19
Posted 24 October 2004 - 02:19 AM
You could go for the old block base where you put your buildings next to each other as to form a solid block of buildings. You used to do this in the old RA2 days so you could plant a prism cannon in the center of your base and not build walls around your CY. Never really caught on as it just makes tanks able to kill your base faster because you're all clumped together. Might work for a cramped map like that since you can't expand well anyways.
Ye Old RA2 *sigh*... When everyone used to wall in their CY and stretching was unheard of...
#20
Posted 24 October 2004 - 02:21 AM
ESPECIALLY VS PREP :lol:
#21
Posted 24 October 2004 - 02:26 AM
#22
Posted 24 October 2004 - 08:57 AM
u dont need walls to beat prep, just watch.
I engied him at the same time he engied me once, but i still lost =(
#23
Posted 24 October 2004 - 09:30 AM
#24
Posted 24 October 2004 - 09:34 AM
#25
Posted 24 October 2004 - 01:04 PM
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