Economy
#1
Posted 21 April 2004 - 10:53 AM
Please add constructive information only, no spam, so that we can get a good thread for Top Tips.
Remember many of the people that read these threads are beginners so explain in a way they will understand.
#2
Posted 21 April 2004 - 11:06 AM
When I say ride zero it means spend what you don’t have and see a big fat 0 where your cash should be, if you cant afford something, don’t start buying it, or alternatively, if you know an ore truck will get back in time to get what you need then its ok to start buying, but in the case of an emergency, if your riding zero… Your in trouble…
#3
Posted 21 April 2004 - 02:36 PM
#4
Posted 21 April 2004 - 04:52 PM
#5
Posted 21 April 2004 - 05:04 PM
#6
Posted 21 April 2004 - 05:44 PM
#7
Posted 21 April 2004 - 05:45 PM
so 5 minerz 3 warfs ? :|:|:|:|Buy ore refs till u get 5 minors (build 1 from ur first warfac btw) Sell ur ore refs and only leave 2. Then buy 2 more warfs (CS b/o)
#8
Posted 21 April 2004 - 06:14 PM
Nanolights,asovsoul,tiffs and aldo's help is for both yuri and ra2.
Tom's help is for yuri only.
#9
Posted 21 April 2004 - 06:19 PM
#10
Posted 22 April 2004 - 06:57 AM
#11
Posted 26 April 2004 - 10:26 AM
POWER
BARRACKS
Then i buy 3 dogs. send one to middle opening and one to your other opening and xplore with the other.
REFINERY
WAR FAC
then i build 1 miner and 1 tank. i do not click 30 tanks
REFINERY
Now when i see a miner going back which means i will have sufficient amount of cash to finish this refinery i click another tank.
REFINERY
By this time the cash will start to flow a bit more evenly so now is the point where i might click more than 1 tank
REFINERY
WAR FAC
REFINERY
after this i leave it for 1 or 2 mins to build up maybe 3/4k so i am build tanks consistanly.
WAR FAC
by the time i have enough money to do what i am about to do which is straight after this i get.
RADAR
5+DESOS
whilst you get the desos you will see that you have enough cash to get a 4 WAR FAC though i dnt recommended unless your at 4. or maybe your at 3 and your m8 dnt mind you having some of his ore. Also when u get your first tank out go and force attack his gems.
#12
Posted 26 April 2004 - 01:50 PM
that's a good tip thx..when your sov miner gets droned make a service depot and safe it if you are building a ref at thattime cancel it and build service depot its cheaper
#13
Posted 26 April 2004 - 01:54 PM
Lol sixshott with one of his ownage tips :lol:that's a good tip thx..
#14
Posted 28 April 2004 - 12:14 AM
#15
Posted 28 April 2004 - 01:30 AM
Because of the build time modifiers in YR.why are ra2 and yuri econs so different?
The tanks build slower in YR (because of the modifiers), so you dont spend money as fast as you would in RA2 (where tanks cost the same, but build faster)
#16
Posted 28 April 2004 - 07:43 AM
#17
Posted 28 April 2004 - 09:39 AM
This also helps to optimize ur cashflow.
#18
Posted 16 May 2004 - 04:53 PM
#19
Posted 16 May 2004 - 09:54 PM
works on ra2 too B)Oh i c, yea well thats a yuri CS b/o, 5 miners then another 2 warfacs leaving u with 3.
#20
Posted 20 May 2004 - 03:32 PM
so if you have 6 chrono miners at a spot (common on heck) you need 3 refs to get money at the maximum possible rate and with most efficiency. not to mention chrono miners have the habit of warping to refineries that are miles away. having the right number of refineries at a patch decreases this behaviour.
sov miners are different. they dump ore half as often and are more quick to regulate their drops to stop queuing, so a refinery can manage 4 miners, 5 or 6 if they're moving longer distances.
#21
Posted 20 May 2004 - 03:45 PM
#22
Posted 12 July 2004 - 04:03 PM
#23
Posted 15 July 2004 - 12:36 AM
#24
Posted 15 July 2004 - 02:01 PM
#25
Posted 15 July 2004 - 08:34 PM
quicker*Piscinex,May 21 2004, 03:32 AM] sov miners are different. they dump ore half as often and are more quick to regulate their drops to stop queuing,
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