Jump to content


Photo

Economy


  • Please log in to reply
82 replies to this topic

#1 DonCarlo

DonCarlo

    Omertan

  • ST Retirees
  • PipPipPipPipPipPipPipPip
  • 18264 posts

Posted 21 April 2004 - 10:53 AM

Please discuss for the benefit of new people.

Please add constructive information only, no spam, so that we can get a good thread for Top Tips.

Remember many of the people that read these threads are beginners so explain in a way they will understand.

#2 Nanolight

Nanolight

    For the GLA!

  • Members
  • PipPipPipPipPipPip
  • 1074 posts

Posted 21 April 2004 - 11:06 AM

The worst possible thing you can do when organising your economy is “ride zero”

When I say ride zero it means spend what you don’t have and see a big fat 0 where your cash should be, if you cant afford something, don’t start buying it, or alternatively, if you know an ore truck will get back in time to get what you need then its ok to start buying, but in the case of an emergency, if your riding zero… Your in trouble…

#3 SmUrF

SmUrF

    Seal

  • Members
  • PipPipPipPip
  • 303 posts

Posted 21 April 2004 - 02:36 PM

sov miners have a tendancy that once they drop off ore at the refinery they like to goto pluto and mine there. Monitor this and make sure it dnt happen. early game i number me miners 9,8,7 to help deal with this.

#4 KiLLeTiFF

KiLLeTiFF

    Captain

  • Members
  • PipPipPipPipPipPip
  • 1441 posts

Posted 21 April 2004 - 04:52 PM

If sov, when u see miners full at ore click on your ref telling it to come back, if u do that hell unload then Automatically start mining closest ore.

#5 -ToM-

-ToM-

    Inavlid E-mail account

  • Banned
  • PipPipPipPip
  • 186 posts
  • Location:asdadadsad
  • XWIS Name: Airtanx

Posted 21 April 2004 - 05:04 PM

Buy ore refs till u get 5 minors (build 1 from ur first warfac btw) Sell ur ore refs and only leave 2. Then buy 2 more warfs (CS b/o)

#6 aLd0

aLd0

    A To ThE Z

  • Members
  • PipPipPipPipPipPip
  • 4012 posts
  • Location:London
  • XWIS Name: RosAZ

Posted 21 April 2004 - 05:44 PM

If you are allies, keep at least 2 refs at an ore patch, it will make your mining more efficient :)

#7 SiMoN

SiMoN

    Seal

  • Members
  • PipPipPipPip
  • 125 posts

Posted 21 April 2004 - 05:45 PM

Buy ore refs till u get 5 minors (build 1 from ur first warfac btw) Sell ur ore refs and only leave 2. Then buy 2 more warfs (CS b/o)

so 5 minerz 3 warfs ? :|:|:|:|

#8 tottie_ba

tottie_ba

    Captain

  • Members
  • PipPipPipPipPipPip
  • 1732 posts
  • Location:Holland
  • XWIS Name: Tottie

Posted 21 April 2004 - 06:14 PM

Guys remember that you have 2 games the newer guys can play yuri or ra2 and there is a big difference in economy between those games.


Nanolights,asovsoul,tiffs and aldo's help is for both yuri and ra2.

Tom's help is for yuri only.

#9 Jeff>

Jeff>

    I dont know if im gods child or satans angel.

  • Banned
  • PipPipPipPipPipPipPip
  • 6360 posts
  • Location:Netherlands
  • XWIS Name: cantchat

Posted 21 April 2004 - 06:19 PM

when your sov miner gets droned make a service depot and safe it if you are building a ref at thattime cancel it and build service depot its cheaper

#10 lmworried

lmworried

    Korean Warlord

  • Members
  • PipPipPipPipPip
  • 752 posts

Posted 22 April 2004 - 06:57 AM

just keep making ore refs and ore ref,s !also keep 2 ore refs at 1 place ! (so it runs smoother) and no ore hold up.

#11 SmUrF

SmUrF

    Seal

  • Members
  • PipPipPipPip
  • 303 posts

Posted 26 April 2004 - 10:26 AM

my Basic cs bo(i think on yuri after the miner from fac u can build 2 tanks straight away. and on ra2 you can maybe afford to build a 2nd tank about 1/2 way.

POWER

BARRACKS
Then i buy 3 dogs. send one to middle opening and one to your other opening and xplore with the other.

REFINERY

WAR FAC
then i build 1 miner and 1 tank. i do not click 30 tanks

REFINERY
Now when i see a miner going back which means i will have sufficient amount of cash to finish this refinery i click another tank.

REFINERY
By this time the cash will start to flow a bit more evenly so now is the point where i might click more than 1 tank :p

REFINERY

WAR FAC

REFINERY
after this i leave it for 1 or 2 mins to build up maybe 3/4k so i am build tanks consistanly.

WAR FAC
by the time i have enough money to do what i am about to do which is straight after this i get.

RADAR

5+DESOS

whilst you get the desos you will see that you have enough cash to get a 4 WAR FAC though i dnt recommended unless your at 4. or maybe your at 3 and your m8 dnt mind you having some of his ore. Also when u get your first tank out go and force attack his gems.

#12 P4GeNeRaL

P4GeNeRaL

    An Unstoppable Pie

  • Members
  • PipPipPipPipPipPip
  • 4178 posts
  • Location:Netherlands
  • XWIS Name: P4r4noid

Posted 26 April 2004 - 01:50 PM

when your sov miner gets droned make a service depot and safe it if you are building a ref at thattime cancel it and build service depot its cheaper

that's a good tip thx..

#13 Techno_boy

Techno_boy

    OM3RTAN 4 LIFE

  • ST Retirees
  • PipPipPipPipPipPipPip
  • 5001 posts
  • Location:Arnhem, The Netherlands
  • XWIS Name: V3nDeTt4

Posted 26 April 2004 - 01:54 PM

that's a good tip thx..

Lol sixshott with one of his ownage tips :lol:

#14 stingavandal

stingavandal

    Corporal

  • Members
  • PipPip
  • 11 posts

Posted 28 April 2004 - 12:14 AM

why are ra2 and yuri econs so different?

#15 Chrono69x

Chrono69x

    Black Assassin

  • Members
  • PipPipPipPipPipPip
  • 2417 posts
  • Location:Colorado Springs, Co
  • XWIS Name: Chrono69x

Posted 28 April 2004 - 01:30 AM

why are ra2 and yuri econs so different?

Because of the build time modifiers in YR.
The tanks build slower in YR (because of the modifiers), so you dont spend money as fast as you would in RA2 (where tanks cost the same, but build faster)

#16 -ToM-

-ToM-

    Inavlid E-mail account

  • Banned
  • PipPipPipPip
  • 186 posts
  • Location:asdadadsad
  • XWIS Name: Airtanx

Posted 28 April 2004 - 07:43 AM

Oh i c, yea well thats a yuri CS b/o, 5 miners then another 2 warfacs leaving u with 3.

#17 Techno_boy

Techno_boy

    OM3RTAN 4 LIFE

  • ST Retirees
  • PipPipPipPipPipPipPip
  • 5001 posts
  • Location:Arnhem, The Netherlands
  • XWIS Name: V3nDeTt4

Posted 28 April 2004 - 09:39 AM

If you see 2 miners with about the same amount of Ore when mining, send 1 back early to make sure they dont have to wait for eachother.

This also helps to optimize ur cashflow.

#18 imTwisteD

imTwisteD

    BANNED

  • Members
  • PipPipPipPipPipPip
  • 2196 posts

Posted 16 May 2004 - 04:53 PM

with soviet it very important 2 click ur miner into ur ref, if u dont it will stand still be4 ur ore ref a half second.

#19 fonger

fonger

    Captain

  • Members
  • PipPipPipPipPipPip
  • 4478 posts

Posted 16 May 2004 - 09:54 PM

Oh i c, yea well thats a yuri CS b/o, 5 miners then another 2 warfacs leaving u with 3.

works on ra2 too B)

#20 [-BA-] Piscinex

[-BA-] Piscinex

    ~~~~~~

  • Members
  • PipPipPipPipPipPipPip
  • 7918 posts

Posted 20 May 2004 - 03:32 PM

with allies you (ideally) need a ref for every 2 or 3 miners. with sovs a ref for every 3 or 4 miners is fine.

so if you have 6 chrono miners at a spot (common on heck) you need 3 refs to get money at the maximum possible rate and with most efficiency. not to mention chrono miners have the habit of warping to refineries that are miles away. having the right number of refineries at a patch decreases this behaviour.

sov miners are different. they dump ore half as often and are more quick to regulate their drops to stop queuing, so a refinery can manage 4 miners, 5 or 6 if they're moving longer distances.

#21 AlliedPlayer

AlliedPlayer

    Allied BOSS

  • Donators
  • PipPipPipPipPipPipPipPip
  • 15264 posts

Posted 20 May 2004 - 03:45 PM

if soviets you need about 2/3miners for 1 wf 3/4 for 2 etc etc..

#22 t3h J3w

t3h J3w

    Co-founder of -NRA-

  • Members
  • PipPipPipPipPipPipPipPip
  • 14598 posts
  • Location:Land of the Greek peoples
  • XWIS Name: AaSovJ3w

Posted 12 July 2004 - 04:03 PM

yuri and ra2 r diff so u should specify. on yuris (with good miner control) i can support 3 wars on 5 miners but on ra2 u need more like 7.

#23 Therapy

Therapy

    Allied noobie

  • Members
  • PipPipPipPip
  • 444 posts
  • Location:Holland
  • XWIS Name: Therapy

Posted 15 July 2004 - 12:36 AM

But dont over do it with your miners i think 6 or 7 miners id enough and at least to miner buildings hah i am newb i know :p

#24 AlliedPlayer

AlliedPlayer

    Allied BOSS

  • Donators
  • PipPipPipPipPipPipPipPip
  • 15264 posts

Posted 15 July 2004 - 02:01 PM

if you get so many war facts and indust then maybe your tanks go too fast and should haver at least about 7 sov miners to keep econmomy flowing nicely!

#25 fonger

fonger

    Captain

  • Members
  • PipPipPipPipPipPip
  • 4478 posts

Posted 15 July 2004 - 08:34 PM

Piscinex,May 21 2004, 03:32 AM] sov miners are different. they dump ore half as often and are more quick to regulate their drops to stop queuing,

quicker*

:huh:


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users