New map.
No navy.
Equal ore.
Who is in for some games on this ?
Posted 10 April 2017 - 05:09 PM
New map.
No navy.
Equal ore.
Who is in for some games on this ?
Posted 10 April 2017 - 05:21 PM
Wow, looks good ZiiP!
One problem I see, though, is that the side who manages to build up the cliff first will most likely win (can shoot other players miners).
Count me in!
Posted 10 April 2017 - 09:14 PM
Can you make ramps at each gem patch?
Posted 10 April 2017 - 09:29 PM
Can you make ramps at each gem patch?
Edited by b3nz, 10 April 2017 - 09:30 PM.
Posted 10 April 2017 - 10:49 PM
Posted 10 April 2017 - 11:39 PM
I also think start positions should be further apart (more towards the edges). Also think that flipping the bottom and top halves and moving the cliffs/gems slightly down would add more balance in S v A battles. (this would be a lot of work though, lol)
Edited by Seke, 10 April 2017 - 11:39 PM.
Posted 11 April 2017 - 07:20 AM
Posted 11 April 2017 - 04:45 PM
Yo the build order here is. Stretch toward the gems power barrack ref. WF goes on top the cliff. This can be done by both sides which result in a battle of the top ore. As plan B when you lose the cliff fight, you can always expand towards the top cliffs and settle. There you have plenty of ore to mine and it is also a defensive position. If ppl dont agree with this plan , i could add very small ramps no problem.
It's fine and you don't need to cater to people's request. The biggest issue here is S v A and how strong it is to take fortification of the middle cliff. Once that is taken it is GG which is somewhat lame.
Posted 11 April 2017 - 11:18 PM
Posted 12 April 2017 - 12:02 AM
Posted 12 April 2017 - 10:19 AM
Is this map inspired by a diagram of a uterus??
Posted 12 April 2017 - 02:52 PM
Posted 16 April 2017 - 08:10 PM
I'm always surprised by your creativity. Keep it up.
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