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Highland Bypass (2)


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#1 ZiiP

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Posted 10 April 2017 - 05:09 PM

New map.

No navy.

Equal ore.

Who is in for some games on this ?

 

 

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#2 b3nz

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Posted 10 April 2017 - 05:21 PM

Wow, looks good ZiiP!

 

One problem I see, though, is that the side who manages to build up the cliff first will most likely win (can shoot other players miners).

 

Count me in!



#3 Seke

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Posted 10 April 2017 - 09:14 PM

Can you make ramps at each gem patch?



#4 b3nz

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Posted 10 April 2017 - 09:29 PM

Can you make ramps at each gem patch?


I support this idea. Make a ramp and remove the trees, so you can mine gems at start. Will make it much easier and fairer if you're not familiar with the map yet.

Otherwise I like the map a lot and with ramps this would be a good candidate for QM.

Edited by b3nz, 10 April 2017 - 09:30 PM.


#5 xmaroonx

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Posted 10 April 2017 - 10:49 PM

Looks pretty decent!

#6 Seke

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Posted 10 April 2017 - 11:39 PM

I also think start positions should be further apart (more towards the edges). Also think that flipping the bottom and top halves and moving the cliffs/gems slightly down would add more balance in S v A battles. (this would be a lot of work though, lol)


Edited by Seke, 10 April 2017 - 11:39 PM.


#7 ZiiP

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Posted 11 April 2017 - 07:20 AM

Yo the build order here is. Stretch toward the gems power barrack ref. WF goes on top the cliff. This can be done by both sides which result in a battle of the top ore. As plan B when you lose the cliff fight, you can always expand towards the top cliffs and settle. There you have plenty of ore to mine and it is also a defensive position. If ppl dont agree with this plan , i could add very small ramps no problem.

#8 Seke

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Posted 11 April 2017 - 04:45 PM

Yo the build order here is. Stretch toward the gems power barrack ref. WF goes on top the cliff. This can be done by both sides which result in a battle of the top ore. As plan B when you lose the cliff fight, you can always expand towards the top cliffs and settle. There you have plenty of ore to mine and it is also a defensive position. If ppl dont agree with this plan , i could add very small ramps no problem.

 

It's fine and you don't need to cater to people's request. The biggest issue here is S v A and how strong it is to take fortification of the middle cliff. Once that is taken it is GG which is somewhat lame.



#9 FReQuEnZy

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Posted 11 April 2017 - 11:18 PM

Is this map inspired by a diagram of a uterus??

#10 xmaroonx

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Posted 12 April 2017 - 12:02 AM

No France here pls lolz

#11 ZiiP

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Posted 12 April 2017 - 10:19 AM

Is this map inspired by a diagram of a uterus??


Haha that could be, but no inspiration. This is a 2 hour map, i was bored.

@seke you should really first play the map(s). Ingame is diffrent then at the forum...

#12 FReQuEnZy

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Posted 12 April 2017 - 02:52 PM

Forum playstyle is turn based. :) Much more srategic.

#13 JonasAKAFaze

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Posted 16 April 2017 - 08:10 PM

I'm always surprised by your creativity. Keep it up.




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