Edited by mrk65, 05 January 2016 - 11:45 PM.
Posted 05 January 2016 - 05:20 PM
Edited by mrk65, 05 January 2016 - 11:45 PM.
Posted 05 January 2016 - 05:43 PM
thx
Posted 05 January 2016 - 05:59 PM
looks very
cool.
Posted 05 January 2016 - 06:18 PM
Yeah looks decent.
Posted 05 January 2016 - 06:37 PM
Hi mrk65
nice looking map m8, i like the artwork and colours.
please see my attached image for some comments about the map layout
southern paths markup.jpg
Thank you, I will make the changes, then I put to you to see how it was.
Posted 05 January 2016 - 07:02 PM
looks koo, althought it looks a bit limited in ways of playing it, id add more water and bridges and maybe remove the walls around the oils, seems kinda troll.
Posted 05 January 2016 - 07:18 PM
maybe remove the walls around the oils, seems kinda troll.
I think fence instead of walls would be good, like Yin Yang
Posted 05 January 2016 - 10:04 PM
seems to me top left would run all over br with the ability to stetch to more ore, a conveniently placed derrick (open to attack and defence but importantly secures the bridge leading to top left) and the said derrick's positioning only accentuates the limited access. Even naval access significantly favours top
imo top can comfortably take his half of the map, expanding organically while bottom struggles to secure bottom left and the mid-right ore.
The match would start and bot would be pressed to finish early or start on his up-hill battle of matching top's economy. So as bot futily tries to defend game ending splits, top is comfortable knowing he can regroup quickly - possibly teching into naval wars amidst battle, and as this progresses the middle island is left completely untouched, only adding to the ridiculousness because middle is the only position where bot gets the initial advantage.
Posted 05 January 2016 - 10:13 PM
Posted 06 January 2016 - 12:27 AM
Posted 06 January 2016 - 07:43 AM
i like the edits since i posted last but i still think my point stands
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