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Scorched Earth (RA2) Mod Beta1


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#1 gulyas

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Posted 04 June 2015 - 10:28 PM

Please comment below with any thoughts or feedback, but I really don't wanna hear whining about how it's "different" since that's the whole point. I realize everything isn't perfectly symmetrical or checklist equivalent house to house, but they each have their strengths. Don't expect every match to be America vs Iraq, each house has a lot of diversity :)

 

It's going to take some time to unlearn everything you know about the RA2 economy, and general unit stats; income/prices are very different, as are the power requirements of buildings (and which are unpowered). The allied houses now have a Fusion Reactor instead of Ore Purifier for example, but Tech Oil Derricks now act as purifiers, which makes them doubly attractive to capture :)

 

It's going to take a lot of rounds to become fully acclimatized to the mod, so I don't expect anyone will want to try any tournament style matchups just yet. I know the thing inside out, and it frequently catches me off guard. I have disabled/removed some things that need more work, and there's plenty more I want to accomplish, but it's 100% stable as far as I've seen, do your best :)

 

Tips:

 

- Get AA defenses going quickly

- Tech Airports give you Parabombs

- Stolen tech yields really good stuff

- Use your environment to your advantage

- Both sides get a spysat and paratroopers

 

Important notes about the AI:

 

Brutal and Medium are the same except for the globals that determines team sizes/delays/aggression, useful for the larger maps or maps where you economically can't keep up. On a fairly wealthy map with lots of gems or Derricks, consider playing AI on Brutal, on maps that are hard too open or lacking wealth, consider playing Medium.

 

Map size will also affect which setting you'll want to use. On smaller maps up to 3 players, 2 Brutal AI should make things difficult enough for anyone, but for larger 4-8 player maps, you'll likely want to drop one or more AI down to Medium. Unless you like screaming obscenities at the monitor, up to you.

 

Occasionally the AI players will start off slow, this is especially true on water maps, but once they get going, expect to have a tough time staying in the water with them :)

 

Good luck Commander ;)

 

http://aproposer.net/athse-mod-beta1.rar


PS. I did make some changes to the Urban theater cliffs, this might break other non-SE maps, but every map in the lobby will be prefixed with SE: in the title. I plan to do a lot more Urban theater changes but that's a big undertaking, and not relevant to the engine/units/AI....



#2 gulyas

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Posted 05 June 2015 - 04:07 AM

The included maps:

 

Attached File  thumb_Land Beyond.jpg   169.13KB   10 downloads

Attached File  thumb_River Crossing.jpg   246.7KB   9 downloads

Attached File  thumb_River Valley.jpg   199.69KB   6 downloads

Attached File  thumb_Rivers of Gold.jpg   170.03KB   9 downloads

Attached File  thumb_Snow Drift.jpg   141.98KB   4 downloads

Attached File  thumb_Vacant Lots.jpg   126.21KB   4 downloads

Attached File  thumb_Wellspring.jpg   191.71KB   4 downloads

Attached File  thumb_Kidney Lake.jpg   151.03KB   6 downloads

Attached File  thumb_Constellation City X.jpg   235.35KB   8 downloads

Attached File  thumb_Eroded River Winter.jpg   230.51KB   4 downloads

Attached File  thumb_Fast Lanes.jpg   223.69KB   6 downloads

Attached File  thumb_Humble River.jpg   83.84KB   2 downloads

Attached File  thumb_Iceflow.jpg   133.42KB   4 downloads

Attached File  thumb_Island Faceoff.jpg   102.89KB   5 downloads

Attached File  thumb_Meandering.jpg   134.07KB   6 downloads

Attached File  thumb_Muskoka Large.jpg   321.57KB   4 downloads

Attached File  thumb_Muskoka Small.jpg   333.54KB   6 downloads

Attached File  thumb_Nature Retreat.jpg   144.96KB   8 downloads

Attached File  thumb_New World Water.jpg   117.31KB   0 downloads

Attached File  thumb_Power Structure X.jpg   261.58KB   9 downloads

Attached File  thumb_New World.jpg   122.76KB   7 downloads

Attached File  thumb_Chasing Winter.jpg   140.65KB   11 downloads
Attached File  thumb_Straights Across Redux.jpg   116.19KB   5 downloads

Attached File  thumb_Divided Country.jpg   140.95KB   4 downloads

Attached File  thumb_Island Hopper.jpg   167.43KB   0 downloads


Edited by gulyas, 06 June 2015 - 11:32 PM.


#3 gulyas

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Posted 05 June 2015 - 07:26 PM

Just a note, I discovered an errant ENTER has screwed up the Black Eagles, instead of 90 it's registering as 9 damage... easy fix if you edit rules.ini and find [BeagBomb]



#4 hardman

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Posted 05 June 2015 - 07:40 PM

Looks cool



#5 gulyas

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Posted 05 June 2015 - 08:18 PM

Have you played yet?



#6 hardman

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Posted 05 June 2015 - 08:21 PM

Not yet but will give it a go next time I get a chance to play

#7 gulyas

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Posted 05 June 2015 - 08:34 PM

It's going to feel a bit like Ender's Game if you jump in with several AI.... I recommend starting with 2 :)



#8 gulyas

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Posted 06 June 2015 - 02:52 AM

Here's the middle of a game on Fast Lanes, 3 Brutal AI. Just started recording after a huge assault of Grizzlys against the top AI player failed, and successfully fended off 3 major attacks around the same time. Not the greatest part of the game, but it shows the AI gets it's groove on...

 

https://youtu.be/rXWBe3o5qzQ

 

Here's the end of another 3 AI match on New World Water. Recording from when I finished beating back the top right AI and it gave up the ghost, then sending my fleet to take out the top left, followed by bottom left, gives you a good idea of Carrier attack range :)

 

http://youtu.be/vh3VEuJqebM


The first video has terrible audio due to mic placement, much improved the second time.



#9 gulyas

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Posted 06 June 2015 - 11:29 PM

Updated the file with a couple of missing maps and the fixed rules.ini... should be good to thrash :)



#10 gulyas

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Posted 09 June 2015 - 01:32 AM

Apologies for the crappy video, I had to fix a desync error and I didn't crop/mux it perfectly, so google won't display it in HD.

 

The is the map Vacant Lots, 6th thumbnail down in the second post against 3 Brutal AI, after the initial build period there's no more than a 2min breather :)

 

https://www.youtube.com/watch?v=cUJiyXhkcr0




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