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RA2: some usages of underated units...?


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#51 Seke

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Posted 07 August 2014 - 05:12 AM

You've said this in another topic but it's not true. Only takes a shot.

 

regardless, even having snipers.. a flak full of deso can decimate your army



#52 oldcarp

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Posted 07 August 2014 - 07:23 AM

Robot Tanks are very good units that are rarely used, they are cheap, build very fast and can quickly kill miners.
Here is just one example of how they can be used:
 

https://www.youtube.com/watch?v=GMghFBnlT0o&list=UUhbbqaO3phkSEPGUl_E7KIg



#53 TheNecrons

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Posted 07 August 2014 - 12:53 PM

I played against GB, and Sniper IFV takes 2 shots to kill a Desolator. Just try it.

How about making a (funny) Tournament where players can only use other Countries than Korea, America, GB, France and Iraq? This will force players find usefull usages for theese Units.

#54 Seke

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Posted 07 August 2014 - 01:14 PM

Tank destroyers can be good vs grizzly tanks, esp in meat grinder.



#55 hardman

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Posted 07 August 2014 - 02:38 PM

Robot Tanks are very good units that are rarely used, they are cheap, build very fast and can quickly kill miners.
Here is just one example of how they can be used:
 

https://www.youtube.com/watch?v=GMghFBnlT0o&list=UUhbbqaO3phkSEPGUl_E7KIg

 

Robot tanks do have quite a lot of weaknesses. IMO thy are only good on water maps or vs Yuri. id much rather send a few grizzlys to take out miners then robot tanks (unless water map) and ofc whilst you are building them you have to stop building grizzlys


Edited by hardman, 07 August 2014 - 02:39 PM.


#56 dsector

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Posted 07 August 2014 - 02:46 PM

I played against GB, and Sniper IFV takes 2 shots to kill a Desolator. Just try it.
 

How about you try it? :p

 

EDIT: It does take two :blushing: Even an elite sniper ifv takes two shots (with a veteran sniper inside).


Edited by dsector, 07 August 2014 - 07:27 PM.


#57 rumblesom

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Posted 07 August 2014 - 03:32 PM

haha

 

@ eman but I would argue that you controlled your units better in this example. And mass subs in a ranked game will refer to a much different level of production. In order for subs to be viable against allied navy I'd say you typically must begin building them before the allied produces naval units, even in cases where choke points exist and desos can be used to trap/slow dolphin movement, its quite hard to regain control of the sea. 



#58 ExpaNd

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Posted 07 August 2014 - 04:24 PM

Subs would own the seas if allies could only build dolphins, am I wrong in thinking this was the topic of debate???

Also I always thought it took 2 shots from sniper off to kill a deso, then again I could never get the ctrl+team to addunits to an existing team :(

Robot tanks are fun on water maps or maps like heartland where you can just cross wherever you want haha.
Oh I remember the few robot tank sell mcv rushes that used to work on certain maps...

#59 ImNewButOld

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Posted 07 August 2014 - 05:39 PM

2 shots confirmed.

#60 rumblesom

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Posted 07 August 2014 - 05:48 PM

what about after a single promotion?



#61 ExpaNd

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Posted 07 August 2014 - 06:41 PM

I wonder if a vet sniper in an ifv can kill a deso in one shot

#62 hardman

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Posted 07 August 2014 - 06:43 PM

Was it a headshot tho?  :showoff:



#63 dsector

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Posted 07 August 2014 - 06:51 PM

Any sniper in any ifv can kill a deso in one shot.

 

EDIT: It does take two :blushing: Even an elite sniper ifv takes two shots (with a veteran sniper inside).


Edited by dsector, 07 August 2014 - 07:26 PM.


#64 ExpaNd

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Posted 07 August 2014 - 07:00 PM

Any sniper in any ifv can kill a deso in one shot.


Can, or does?
Share your secrets please oh wise one

#65 ZiGZaG

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Posted 07 August 2014 - 07:06 PM

Personally i think Chrono legionares are underused, vs sovs they are very effective, ive seen some players give me a really hard time by placing chrono's strategically or using them as fodder vs rhino's.



#66 dsector

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Posted 07 August 2014 - 07:09 PM

Can, or does?
Share your secrets please oh wise one

I'm going to try it out tonight :p Since everyone says it takes two shots then you're probably right haha. I thought it depended if the deso was deployed or not and if it was moving but I could be totally wrong.

 

EDIT: It does take two :blushing: Even an elite sniper ifv takes two shots (with a veteran sniper inside).


Edited by dsector, 07 August 2014 - 07:26 PM.


#67 hardman

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Posted 07 August 2014 - 07:09 PM

Underused in YR. In Ra2 long games i found they were used quite often. Esp. against better players.



#68 FReQuEnZy

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Posted 07 August 2014 - 10:36 PM

I don't think it's a bug. Prism technology uses solar energy i belive, and on deserts the sun is more powerfull, ya?

 

 

It's not just desert maps, and not every desert map does it, it's most likely a bug, but allied are underpowered anyways so it usually gives them some help!

 

 

Incorrect. Prizim towers on Yr have different level's of damage depending on terrain type. I have no idea why but ive noticed this over the years.

 

No, you're all incorrect.

 

This has been proven to be a bug, by the PPMsite modders, their research into the prism support bug, being due to some ini changes in the maps. The UMP (unofficial mini patch) that fixes that bug properly notes the maps that it occurs on and why.

 

It's a inconsistency that appears due to a bug in the game engine. Please do your research before you claim that your answer is correct.

 

Here's some documentation to back it up : https://ares-developers.github.io/Ares-docs/bugfixes/type1/prismsupportbugs.html


Edited by FReQuEnZy, 07 August 2014 - 10:41 PM.


#69 oldcarp

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Posted 07 August 2014 - 11:25 PM

Personally i think Chrono legionares are underused, vs sovs they are very effective, ive seen some players give me a really hard time by placing chrono's strategically or using them as fodder vs rhino's.

 

Legionares are very useful in AvS, I love sneaking one in the Soviets base while they are getting ready to use IC at my base and right as they are getting in position I turn their power off with the Legionare and just eat up their 9 tanks with mirage. :D



#70 ExpaNd

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Posted 08 August 2014 - 02:01 AM

No, you're all incorrect.

This has been proven to be a bug, by the PPMsite modders, their research into the prism support bug, being due to some ini changes in the maps. The UMP (unofficial mini patch) that fixes that bug properly notes the maps that it occurs on and why.

It's a inconsistency that appears due to a bug in the game engine. Please do your research before you claim that your answer is correct.

Here's some documentation to back it up : https://ares-developers.github.io/Ares-docs/bugfixes/type1/prismsupportbugs.html

Umm im 100% sure it's not just desert maps, so your wrong.....

Edited by ExpaNd, 08 August 2014 - 02:01 AM.


#71 hardman

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Posted 08 August 2014 - 10:52 AM

Underused in YR. In Ra2 long games i found they were used quite often. Esp. against better players.

 

This was for the chrono leg comment btw



#72 Seke

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Posted 08 August 2014 - 01:56 PM

I don't think chrono's are really that underused as the few good allied players who play use them pretty consistently when possible.... just not very many allied players



#73 hardman

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Posted 08 August 2014 - 01:59 PM

yep



#74 TheNecrons

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Posted 08 August 2014 - 02:26 PM

Best counter to Chrono Leg to defend your Base?
And how to deal with him in tank fights as S or A?

#75 hardman

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Posted 08 August 2014 - 02:54 PM

Deso?

 

Siege choppers on YR are usefull vs them




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