I dont think its unfair or imbalanced the sheer size of this map without anything to make it worthwhile makes me not enjoy it, even if it had some oil's or something it would be a bit better, imagine artic without the oils, it would suck hard and that imo is more or less that alaskan outback map, the fact its standard is a joke.
Eh? I made this map for the reason that QM lacks good long game maps that are balanced, you can still rush if you use the Chinese play-style and move your MCV around a bit more, or the "composite build order" where you build your base in little clusters.
It's a fun map and playing games on it is pleasure, you can rush from first tank off and progress into a 2 way splits then a 3 way as the game gets longer. It's your play style and inability to multi task that make this map 'bad' for you. Which I also know from playing against you.
Dont get me wrong i appreciate the effort, i just think having that map in qm is a bad decision but thats my opinion, i believe most wouldnt want it as a standard map though.
Why aren't these 'most' here grouping up with you and making a poll? I've made many polls on server features in the past to see a community vote and consensus on updates and progression.
Agree with this, I liked playing all of these maps except for Deadman's ridge (didn't like this map on yuri's either) Deadman's ridge is a little bit better with the change in oils but it's still just way too campy and the left side has a much better chance at a rush than the right side too (can walk directly down with your war from the left but not the right).
I agree with Deadman's ridge being mirrored. It's a complete allied map if you think about the layout and all the cliffs. Only thing going for it is the short travel distance between starting points.