Best maps
#51
Posted 26 August 2012 - 02:44 AM
yes, really.
#52
Posted 26 August 2012 - 02:53 AM
#53
Posted 26 August 2012 - 02:59 AM
#54
Posted 26 August 2012 - 03:04 AM
isnt lost temple just a similar version of artic circle?
No.
he probably means lost lake then
No.
#55
Posted 26 August 2012 - 03:08 AM
#56
Posted 26 August 2012 - 03:43 AM
never heard of lost temple then.
cause its very hard to find. *lost*
#57
Posted 26 August 2012 - 03:53 AM
never heard of lost temple then.
YEA. that's possible, because after 04 it wasn't really played anymore.
#58
Posted 26 August 2012 - 07:55 AM
#59
Posted 26 August 2012 - 08:23 AM
#60
Posted 27 August 2012 - 02:41 AM
Disagreed. Random SW is the only option for qm. It gives you the option for multiple bo's fast tanks w/o tech or early tech and hope for SW, else you can still make kirov/yuri etc. If they were ON in every game the games would be more boring because ppl will make same BO's cause everyone knows what to expect. also unfair for allied if IC was in the standard package.
I believe there is certain maps that in a mirror situation superweapons should always be on. SvS on the following maps without supers turns into a campfest quite a lot
Isle of War.
Toe.
Heartland.
Death Valley Girl on Yr (aint as bad as sovs haver air)
Also naval maps or other maps that can really turn campfest.
I like the diversity of it being random but there's some situations that when there's no supers... its just boring..
Landmarks great map, bit unfair but very cool. glad someone mentioned it.
top should have para or something to even it out a bit. Kinda like DMZ. Great map though.
Edited by ZigZag, 27 August 2012 - 02:50 AM.
#61
Posted 27 August 2012 - 03:06 AM
#62
Posted 27 August 2012 - 03:20 AM
Best map ON ra2 is Artic Circle. best on yuris is sedona.
lol
Sedonna is probably one of the worst maps, or the way its played anwyay the sov war no air lol
#63
Posted 27 August 2012 - 03:48 AM
1. Heck rvr with 1/3 the amount of gems in mid and or full heck no lamez with 1/3 gems in mid.
2. tourny b with no mcv repacks
3. snow valley
4. caverns of sib
5. south pacific tl vs br
i dunno many of the newr maps tho havnt played em
#64
Posted 27 August 2012 - 08:56 AM
Heartland
Cold War
Montana DMZ
Heck RvR / BvB
#65
Posted 27 August 2012 - 09:32 AM
Soveriegn land (left starting spot a little lower)
Siberian wastes (1v1)
Dry heat (tvb)
Heck freezes over (bvb)
head for the hills!!!!!!!!
Those are All I kind of remember off top of my head, that werent really mentioned but I have had many ggs there
#66
Posted 27 August 2012 - 10:35 PM
Seems like tourny B and snow valley were mentioned the most, particularlly snowvalley. Forgot to give my opinion tho lol here it goes:
1. Heck rvr with 1/3 the amount of gems in mid and or full heck no lamez with 1/3 gems in mid.
2. tourny b with no mcv repacks
3. snow valley
4. caverns of sib
5. south pacific tl vs br
i dunno many of the newr maps tho havnt played em
why no repacks for #2?
#67
Posted 28 August 2012 - 01:51 AM
If you ask me.....this is a fair map......
#68
Posted 28 August 2012 - 03:58 AM
why no repacks for #2?
You know why... sov move mcv is imbalanced and more importantly boring.
#69
Posted 28 August 2012 - 05:54 AM
and why it is imbalanced to move mcv. Usually it removes allie player's camping behind 20 dogs and 10 pills. Btw if your opponent moves why don't u start building pills also before he deployed mcv. Dont be like itsam who just wants to camp, to kill bridge to the island, and sit there loosing mcv and all tanks, hoping for the ships to do the job.
#70
Posted 28 August 2012 - 04:07 PM
to PiNeRs
and why it is imbalanced to move mcv. Usually it removes allie player's camping behind 20 dogs and 10 pills. Btw if your opponent moves why don't u start building pills also before he deployed mcv. Dont be like itsam who just wants to camp, to kill bridge to the island, and sit there loosing mcv and all tanks, hoping for the ships to do the job.
its imbalanced-- or broken for very obvious reasons. Mainly because its extremely easy for sov to do and extremely hard for allied to stop. While the allied CAN NOT do the same strategy. (or even directly attack the sovs base whatsoever in most cases haha). See the imbalance?? Easy for one, hard for the other, just because of the faction they are. I know you struggle breaking itsams camp, but hopefully u dont struggle understanding the concept of imbalances. And its soooo funny u say it removes allies player from campong behind pills.... WHEN U MOVE YARD THE ONLY CHANCE THE ALLIED HAS TO SURVIVE IS TO MASS PILLS.
#71
Posted 28 August 2012 - 04:23 PM
#72
Posted 28 August 2012 - 06:14 PM
off b is extremely open, and it's pure gay, i'm with frank, however, if i camp on island the sov complains, so it's a double bladed sword.Itsam was just an example, and yes like I said in another your topic about moving mcv u must start building pills. Btw to move mcv is possible not only on official map b.
lost temple
Edited by streetTACO, 28 August 2012 - 06:15 PM.
#73
Posted 28 August 2012 - 06:24 PM
i even made few topics asking for the map
Edited by Tomi, 28 August 2012 - 06:25 PM.
#74
Posted 28 August 2012 - 07:23 PM
#75
Posted 28 August 2012 - 08:14 PM
I'd get a engi ifv quick then waypoint it to their war. not lame, but idk if it would workWHEN U MOVE YARD THE ONLY CHANCE THE ALLIED HAS TO SURVIVE IS TO MASS PILLS.
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