No, because I said 9.9/10 times its bad.
9.9 times its a bad idea.
Posted 29 July 2015 - 04:53 PM
No, because I said 9.9/10 times its bad.
9.9 times its a bad idea.
Posted 30 July 2015 - 02:35 PM
Posted 30 July 2015 - 07:43 PM
I think when this game was less refined, people could get away with afc first. but after everybody really started fine tuning their builds, and the average skill level went up, the practicality of going afc first went right out the window in at least 99% of situations
Posted 03 August 2015 - 03:57 AM
Playing against noobs doesn't count.
Edited by BeHumble, 03 August 2015 - 04:04 AM.
Posted 03 August 2015 - 12:22 PM
Going AFC and having it work does NOT mean it is better than getting WF first, and all those maps WF first is better.
Posted 04 August 2015 - 07:11 PM
Edited by BeHumble, 04 August 2015 - 07:18 PM.
Posted 05 August 2015 - 09:10 PM
Fun fact: I had a qm on pinch point today - america vs iraq. I tried going afc first, just for shits and grins. The other guy wasn't a bad player by any means, but didn't strike me as great either. But, as if to illustrate Seke's point, I definitely got beat. Upon reflection, I concluded that i should've either went war first then miner, or war first then still no miner. but both scenario's result with me getting my war fac up before my afc
Edited by Chrono69x, 05 August 2015 - 09:10 PM.
Posted 05 August 2015 - 11:57 PM
Posted 07 August 2015 - 12:48 AM
Fun fact: I had a qm on pinch point today - america vs iraq. I tried going afc first, just for shits and grins. The other guy wasn't a bad player by any means, but didn't strike me as great either. But, as if to illustrate Seke's point, I definitely got beat. Upon reflection, I concluded that i should've either went war first then miner, or war first then still no miner. but both scenario's result with me getting my war fac up before my afc
WF and miner, or just move mcv which is easy way and probably going to win half the time
Posted 09 August 2015 - 08:41 AM
I'm a firm believer in early AfC. Got many wins vs top sov with it. The entire purpose of it is to use it on on RARE occasions. (like once every 3 series vs same player). It can work on any map that has both many resources as well as multiple areas to attack and or easy to antiscout. Ofc if we tested it, mason would defend because he knows its coming.
Maps it works often on
-Alaskan oil spill
-depth charge
-artic circle
-invasion confirmed
-tourney B
-south pacific
-sovereign land
-city under siege
-cold war
-stormy weather
-isle of war
-mayday
-bull run
-Alaskan outback
-another cold day
-thin ice
-glowing waters
-any 2v2 game.
Posted 09 August 2015 - 04:22 PM
^.^ precisely sir.
Posted 09 August 2015 - 07:41 PM
Any good soviet player is going to have you scouted... If they don't have you scouted they should be hovering over your base to listen for rockies. Any top soviet player does this.
You're basically risking everything on maybe winning
Posted 10 August 2015 - 08:45 AM
I observed sam win with it vs Edd on heck BvB 1v1 few weeks ago.
I just beat Dan today with it on tourny B.
Fell victim to it myself few days ago vs paf on coldest peak.
Early afc works on occasion, like i said.
Posted 10 August 2015 - 04:27 PM
Posted 11 August 2015 - 02:25 AM
Posted 11 August 2015 - 09:18 AM
The essence of it is the surprise.
there is no surprise though, he either scouts your base and sees the afc first or hovers over your base and listens for the rocky / plane sounds like seke said. probably works because people aren't used to seeing afc first in 1v1 and don't react accordingly.
Posted 11 August 2015 - 05:59 PM
Edited by BeHumble, 11 August 2015 - 06:34 PM.
Posted 11 August 2015 - 07:54 PM
Yeah, but if soviet DOES see it or even sees it late... still pretty easy to stop and in most situations you're likely going to be behind after that... even if you kill power and force a couple flak cannons or something.
Posted 11 August 2015 - 08:16 PM
Yeah, but if soviet DOES see it or even sees it late... still pretty easy to stop and in most situations you're likely going to be behind after that... even if you kill power and force a couple flak cannons or something.
Posted 11 August 2015 - 08:57 PM
still not as good as getting WF first for miner
Posted 12 August 2015 - 04:55 AM
This doesn't add up. The allied would be equal with the soviet. You have to stop your tanks and make flak to leave your base. Planes will attack your flak(s) as they come out your WF. You're going to need 2+ cannons. + pp. There is no way the soviet will be ahead.Yeah, but if soviet DOES see it or even sees it late... still pretty easy to stop and in most situations you're likely going to be behind after that... even if you kill power and force a couple flak cannons or something.
Duh. AFC before WF does work more than 9.9/10 times. It works, I've done it so many times with Korea.still not as good as getting WF first for miner
Edited by BeHumble, 12 August 2015 - 04:49 AM.
Posted 12 August 2015 - 06:15 AM
This doesn't add up. The allied would be equal with the soviet. You have to stop your tanks and make flak to leave your base. Planes will attack your flak(s) as they come out your WF. You're going to need 2+ cannons. + pp. There is no way the soviet will be ahead.
are you assuming the sov player goes 0 miners? if he goes 2 miners after fac he will have 4 miners to your 2 by the time your factory is even up. (i'm guessing you go pp / rax / ref / afc / ref / fac) even if you forced 3 cannons you're still well behind.
Due to the unexpectancy of the strategy..aka surprise. Don't rally the Rockies..as frank said - if we test it you would clearly know it's coming so it's ultimately due to unexpectancy. Any good soviet would never expect that after a few games.
you're suggesting a good sov player isn't going to check / listen for air first because its an uncommon strategy?
Edited by tRiPPy, 12 August 2015 - 06:28 AM.
Posted 12 August 2015 - 03:06 PM
Lol, just because it works doesn't mean going WF first isn't BETTER.
Posted 12 August 2015 - 04:06 PM
Posted 13 August 2015 - 06:45 AM
If the soviet goes 2 miners he's dead in the first 5mins.
No pp bar refin afc WF refin refin pp refin. + 2 oils + para. I'd want the sov to go two miners.
your economy is completely broken half way through you're 2nd refinery if you are going 6 rockies / 2 eagles with that build as mentioned in your earlier post. how do you intend to draw even with a soviet player when you've been on 1 miner for so long unless you're able to cripple him with your initial group of rockies / planes? a good sov is going to have a cannon ready at the very least with another on the way and you're going to lose some air if they're placed at the right time.
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