Map fix request
#1
Posted 10 December 2011 - 08:16 AM
might not mean a big difference to you guys but that makes left ( spot 1 ) on that map alot easier/more balanced for soviets(allied miners don't mind traveling that far)
Could somebody experienced add that please if they would ? thanks =]
Also! i think that some experienced map makers can make already unbalanced maps that nobody plays, or hates to play, (el dorado, DC uprising, canyon fodder etc..) and balance them out so that there are balanced maybe like el dorado 2.0 or something, just a thought.
P.S. if somebody could show me how to get to upload them into final alert 2, i'd do it myself.
#2
Posted 10 December 2011 - 11:57 AM
#3
Posted 10 December 2011 - 01:18 PM
With somewhere being your game dir for easy testing.to somewhere and edit it.
#4
Posted 10 December 2011 - 04:10 PM
Good idea though
#5
Posted 10 December 2011 - 04:48 PM
#6
Posted 10 December 2011 - 05:50 PM
#7
Posted 10 December 2011 - 05:54 PM
josh do it!!!!!!!!!!!!!!!!!!! i could give u 1000's of ideas for every map lol
Fix hammer & sickle bridge bug.
Edited by a1Peter, 10 December 2011 - 05:55 PM.
#8
Posted 10 December 2011 - 10:45 PM
josh do it!!!!!!!!!!!!!!!!!!! i could give u 1000's of ideas for every map lol
#9
Posted 11 December 2011 - 12:58 AM
Fix hammer & sickle bridge bug.
don't think its bugged on YR but I could be wrong.
#10
Posted 11 December 2011 - 01:48 AM
Fix hammer & sickle bridge bug.
Play my version of it instead.
We can't bug fix official maps and use them on the ladder that easily. Getting doubles of maps in qm is kinda retarded. The snow valley that's part of the patch was fixed by me and it looks just like the original minus the movement bug and a few different slope tiles.
#11
Posted 11 December 2011 - 12:21 PM
Why? We've got dupes of Cold War and Snow Valley already, right?Getting doubles of maps in qm is kinda retarded.
#12
Posted 11 December 2011 - 02:22 PM
2. The same reason why you didn't allow medium to large scale ini modifications in the maps, people will be unaware of the changes.
3. Personally I just play around the bugs, so I'd barely notice it if they were there or not.
#13
Posted 11 December 2011 - 04:25 PM
2. It's a bug fix, does that really matter?
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