Leave your suggestions and opinions!
The map is not finished yet, but is getting there.
Edit: Forgot about the other topic. :S
Edited by iNs0MNiaC, 16 March 2011 - 08:49 PM.
Posted 16 March 2011 - 08:34 PM
Edited by iNs0MNiaC, 16 March 2011 - 08:49 PM.
Posted 16 March 2011 - 08:35 PM
Posted 16 March 2011 - 08:47 PM
Posted 16 March 2011 - 08:51 PM
Posted 16 March 2011 - 08:58 PM
I would remove atleast half the ore patches and put an oil or 2 on the map to fight over.Can you expand on that? It's still unfinished.
Posted 16 March 2011 - 09:38 PM
Edited by iNs0MNiaC, 16 March 2011 - 09:38 PM.
Posted 16 March 2011 - 09:40 PM
Posted 16 March 2011 - 10:20 PM
Posted 16 March 2011 - 11:14 PM
Posted 16 March 2011 - 11:24 PM
Edited by Fireworks, 16 March 2011 - 11:42 PM.
Posted 17 March 2011 - 12:47 AM
Posted 17 March 2011 - 01:13 AM
I was thinking replace the hospitals with derricks but that could work as well.I like it
Perhaps replace the two hospitals with two airports.
Posted 17 March 2011 - 02:28 AM
Posted 17 March 2011 - 02:32 AM
Posted 17 March 2011 - 03:45 AM
Posted 17 March 2011 - 04:04 AM
Posted 17 March 2011 - 06:39 AM
Posted 17 March 2011 - 08:11 AM
me tooNice critique. I like the squiggles.
Posted 17 March 2011 - 08:48 AM
I was thinking the same Map looks pretty good though.The starting positions remind me of SC2
Posted 17 March 2011 - 11:35 AM
best map ever. jus needs texture and stuff, i already told u some things i wanted u to change
if possible, a few more entranced to the main base part would be nice, split city though XD
The starting positions remind me of SC2's Desert Oasis where you have to expand away from your opponent before you can expand towards them.
*EDIT: Well actually you can probably stretch down the cliff and build towards your opponent, but that would be economically unwise.
Oh, and not enough room for me to dodge planes!
I like it
Perhaps replace the two hospitals with two airports.
its too big, but good map.
tree placement will be important here, assumingm you put em in
in my opinion you could drop da level that the bases start off on and delete some of the ore patches and make others bigger, cuz by the end of it youll have like 9 miners ;S
cba to read others comments so might have already been said, too much camp potential and hills looks **** Martin no offense.
is the top right path accessible?
I was thinking the same Map looks pretty good though.
Edited by iNs0MNiaC, 17 March 2011 - 11:44 AM.
Posted 17 March 2011 - 12:22 PM
der we goLeave your compliments only!
Posted 17 March 2011 - 03:24 PM
der we go
Edited by iNs0MNiaC, 17 March 2011 - 04:33 PM.
Posted 17 March 2011 - 10:54 PM
Posted 18 March 2011 - 12:52 AM
Posted 18 March 2011 - 05:35 AM
dont ask for suggestions if you arent gunna use anyJosh.. You know how I like to detail maps.. Thanks a lot anyway!
The current entrances are fine, because you will run out of money really fast.
I was discussing this with some players and we came to the conculsion of using hospitals to reduce the need to engi eat.
The hospitals are only there to allow expanding to more ore.
I will be keeping all of the levels.
I believe that it is. Otherwise to all of the changes that YOU suggested. NO, no and no! Also I don't care about the uglyness of those ramps.. They need to be that way for the map to be functional with the proportions used.
That's you. I disagree.
Thank you!
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