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Olaf A Proposal Too EA


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#51 Olaf

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Posted 24 August 2010 - 11:58 AM

Do you think they would take more notice of a proposal sent by some random person who plays the game or the owner of the server it is played on?

Yes, I do.
BTW, there's a difference between writer and sender.

#52 PostNextOlaf

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Posted 24 August 2010 - 12:03 PM

Of course there is but by sending it you show you support the proposal and would like to implement it.

Or are you trying to say that they would not know it was you that was sending it? Do you not have any contacts with EA?

#53 Olaf

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Posted 24 August 2010 - 02:24 PM

Or are you trying to say that they would not know it was you that was sending it?

No, I'm not.

#54 ImJordan

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Posted 27 August 2010 - 01:07 PM

What is the email address we should contact I'll get it done ;) btw Olaf what is your email address private message me it. But first off is this something you would like to have done? I have a way with business can't really explain it but I can get it done.

Right now the executives at EA believe Xwis is a peon they just take the garbage games to them which is games that no longer make money. I'll fix that quick.

So basically Olaf sending them a message won't me nothing to them.

Edited by ImJordan, 27 August 2010 - 01:09 PM.


#55 NeoGrant

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Posted 27 August 2010 - 01:09 PM

What is the email address we should contact I'll get it done ;) btw Olaf what is your email address private message me it. But first off is this something you would like to have done? I have a way with business can't really explain it but I can get it done.


More importantly, get the source code for RA2 and YR out of EA, they claim to have lost it.. Its the only way we can patch the game. That in itself will be a huge boost in activity..

#56 ImJordan

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Posted 27 August 2010 - 01:13 PM

More importantly, get the source code for RA2 and YR out of EA, they claim to have lost it.. Its the only way we can patch the game. That in itself will be a huge boost in activity..


That didn't give me the email address now did it? and you can reverse engineer a .exe so that isn't a problem it's just a pain in the ****.

#57 NeoGrant

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Posted 27 August 2010 - 01:18 PM

That didn't give me the email address now did it? and you can reverse engineer a .exe so that isn't a problem it's just a pain in the ****.


No you can't, not officially.. as its against the terms of the EULA http://xwis.org/dr/node/9

#58 Olaf

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Posted 27 August 2010 - 01:19 PM

What is the email address we should contact I'll get it done ;) btw Olaf what is your email address private message me it. But first off is this something you would like to have done? I have a way with business can't really explain it but I can get it done.

Right now the executives at EA believe Xwis is a peon.

Source?
You should be able to find contact details at http://ea.com/ somewhere.
My email address is olaf@xwis.net.

#59 NeoGrant

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Posted 27 August 2010 - 01:20 PM

That didn't give me the email address now did it? and you can reverse engineer a .exe so that isn't a problem it's just a pain in the ****.


I don't have an email for EA, AFAIK you would need to contact our new CNC community manager which is EA_Goodman. You can find him on the official CNC forums. However, a request for a patch is a long shot, probably not even worth the time as the answer will just be undoubtedly no anyway IMO

#60 ImJordan

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Posted 27 August 2010 - 01:21 PM

No you can't, not officially.. as its against the terms of the EULA http://xwis.org/dr/node/9



Just because it's against the EULA doesn't mean it can't be done. If they don't care about it anymore they won't mind it being done. On top of that there is ways to have it done legally. IE getting there permission if they have so called lost the source code they won't mind someone acquiring it and giving it back to them ;) But sending it off shores where laws are not over there would be totally legal.

I'm still trying to get ahold of EA

#61 NeoGrant

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Posted 27 August 2010 - 01:23 PM

Just because it's against the EULA doesn't mean it can't be done. If they don't care about it anymore they won't mind it being done. On top of that there is ways to have it done legally. IE getting there permission if they have so called lost the source code they won't mind someone acquiring it and giving it back to them ;) But sending it off shores where laws are not over there would be totally legal.

I'm still trying to get ahold of EA


I wish you luck, if you need assistance you can contact me on msn neogrant@hotmail.co.uk. Maybe we can get a campaign going around the cnc fan sites/mod communities..

Eagoodman http://forums.commandandconquer.com/jforum/user/profile/118310.page I'll do some digging to find his email.

Edited by neogrant, 27 August 2010 - 01:32 PM.


#62 Olaf

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Posted 27 August 2010 - 01:32 PM

That didn't give me the email address now did it? and you can reverse engineer a .exe so that isn't a problem it's just a pain in the ****.

Reverse engineered code is far less usable if not useless compared to the original code.

#63 ImJordan

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Posted 27 August 2010 - 01:38 PM

Reverse engineered code is far less usable if not useless compared to the original code.


Cool found out how to get in touch with the RTS department in EA via phone :)

There is other ways, all we are trying to do is patch the game correct?

#64 Skable

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Posted 27 August 2010 - 01:42 PM

 

Here is my Proposal.  

Since EA has finally started releasing their games for free and it would seem Red Alert 2 is the next in line.   I have a proposal to EA as the game might be profitable(minor) to a website willing to run it.  

Recently, I have been playing free MMO games mainly FPS style shooters.  

http://www.gamehi.com/
http://crossfire.z8g...x2.aspx?newsid=
QuakeLive.com

These games make their cash from advertisement and a in game Cash Shop, which allows players to buy add ons in game.   Most free MMO's are RPG, FPS, 3rd Person Shooters, and Racing.   There really is no free to play rts game worth playing.  EA's only competition is itself or what ever site that would decide to run them.

Some of these games have thousands of players who play across the world.   Sudden Attack (gamehi) is the 2nd most popular game online in South Korea and is right there with StarCraft.   Sudden Attack was made in '04 and it's graphics aren't great, but it has excellent game play.  

With good advertisement, I believe Strike-Team could make a decent amount of money off of Red Alert 2 and maybe even Tiberium Sun.  You have to let people know the game is free and what's it about.   Youtube videos are a great way to get people's attention and you could have a great video made up.  

Things EA would have to allow.

- Control of the game too ST or a website that would run it.

That's pretty much it.

Cash shop ideas all if possible.
-Rendering units different colors
-Programs like MF for competitive players
-Customized Interfaces, Buttons, ETC....
-Clan symbols on the ladder
-Cap clans too 25 players and make them pay to expand (Those games I listed make a **** load off of this.)
-You could allow them to design their own symbol and it cost extra

Advertisements of course for the website

Then there is all of the people in China playing this game and that's where the cash shop makes your money.   Z8games' Crossfire is really big in China and they spend a good amount of money on it as it's free, but you can buy extra's.   The clan add-on is your money maker and if you could render the units that would be another.  Clan symbols would also be a good source, especially if you aloud custom ones.  Of course, you would have to find a way to accept Chinese currency.  You would have to at least have a server close to them to make them want to play, but it's for profit reasons.  

Obviously, the main problem that everyone has about free serials is how do you stop the hackers?   Well honestly, unless you patch the game well enough your not going too and I for one don't think it should be patched unless we include YR.   Then of course, there needs to be some kind of balance patch.  I would believe you could patch the hacks though.  Wasn't Pisc able to block map hacks in 1.7?

Not able to patch the hacks?   Then you would run separate tournaments with a Anti Hack.   One of my projects with Grant is Suddenleague.com   A online league for the sudden attack North American server.   We have had a Anti Hack made that will catch most hackers.   I will not say what it does unless you ask in PM Olaf, but I will say you can make it for Ra2 as it would be very simple and take you no time at all.   This will 100% catch map hackers and as that is all you worry about.   It will do the trick for tournaments.  

As you can tell this proposal was well thought out.  I would hope EA would allow something like this proposal to happen as Red Alert could still be profitable to someone and there is no competition in this market.    

- PyyMP

read the bolded text above

Edited by Skable, 27 August 2010 - 01:42 PM.


#65 nyerguds

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Posted 27 August 2010 - 06:55 PM

Reverse engineered code is far less usable if not useless compared to the original code.

Really now? :p

Edited by nyerguds, 27 August 2010 - 06:57 PM.


#66 NeoGrant

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Posted 27 August 2010 - 07:03 PM

Really now? :p

Thats some good work there nyer, good to see you here :)

#67 nyerguds

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Posted 27 August 2010 - 07:27 PM

imo, in relation to hacking, the problem is that there are too many RA2 hackers not working together, and focusing purely on modding capabilities and not on fixing bugs.

#68 Olaf

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Posted 28 August 2010 - 02:01 PM

Really now? :p

Yes. ;)

#69 FReQuEnZy

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Posted 28 August 2010 - 05:20 PM

imo, in relation to hacking, the problem is that there are too many RA2 hackers not working together, and focusing purely on modding capabilities and not on fixing bugs.


What would it take in your oppinion to unite them for this cause?

#70 Inferno955

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Posted 28 August 2010 - 05:33 PM

EA's never gonna waste their time, money and/or effort into these old games, regardless whether it's profitable or not.

#71 fir3w0rx

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Posted 28 August 2010 - 11:41 PM

Right now the executives at EA believe Xwis is a peon they just take the garbage games to them which is games that no longer make money. I'll fix that quick.

I don't mean to be a smart-#$%, but that's a pretty big call dude! I hope u do get in contact w/ the right person & that somethin actually does happen.

More importantly, get the source code for RA2 and YR out of EA, they claim to have lost it.. Its the only way we can patch the game. That in itself will be a huge boost in activity..

Why is it important? Wot do u want to add inside the game itself? I know it's probably a good idea, but I jst can't figure out wot exactly.

you can reverse engineer a .exe so that isn't a problem it's just a pain in the ****.

U must have pretty good assembly language & debugging skills if u think it's not a problem! I used to add infinite health to my old DOS games years ago using SoftICE (the old Syser) & even that took me hours!

Reverse engineered code is far less usable if not useless compared to the original code.

Ye true. If you disassemble a binary file into assembly language, then translate it into a higher level language like C++ (or wotever the popular one is nowadays), it will look nuthin like the original source code & be really difficult to follow.

imo, in relation to hacking, the problem is that there are too many RA2 hackers not working together, and focusing purely on modding capabilities and not on fixing bugs.

I think u mean 'modders' not hackers. The only thing close to hacking in relation to RA2 that I've seen on the Net are the cracked copies of RA2 (the ones w/ keygens). I agree w/ ppl working together to fix bugs though. There is one bug that really annoys me, & that's the 'Alting' structures bug. Wot annoys me even more about this is that it literally takes seconds to fix this bug: jst replace all the occurrances of 'Bib=yes' in the internal rules.ini to 'Bib=no'. That basically removes the driveways from the War Factories & Refineries.

EA's never gonna waste their time, money and/or effort into these old games, regardless whether it's profitable or not.

I agree. Even if it was profitable, it wouldn't b enough for EA, they'll jst see this as petty-cash in comparison to making new games. Sori to b so negative guys, but we're on our own w/ RA2, which isn't as bad as it sounds coz a lot of us hav grown up now, hav jobs & r smart enough to get things done on our own. That said, I think that neogrant should be given more privileges on this forum, & also the games themselves. He seems to hav the knowledge, time & enthusiasm to get things done. Wot do u think Olaf? It'll mean less stress for you. :)

#72 evlkn1ght

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Posted 29 August 2010 - 08:55 AM

theres a simple saying its not what u know its who u know. if jordan can really work some sort of connection within EA, well all our dreams will come true.

its not impossible by any means to make ra2 profitable, just takes a good strategy. if i could offer any help jordan id be happy to help, im pro at brainstorming :)

#73 nyerguds

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Posted 29 August 2010 - 09:47 AM

Pah. Making RA2 'profitable' inevitably comes down to "players need to pay in some way for playing an old game that has always been 100% free". No thanks.

imo, in relation to hacking, the problem is that there are too many RA2 hackers not working together, and focusing purely on modding capabilities and not on fixing bugs.

What would it take in your oppinion to unite them for this cause?

I dunno, ask them?

I think u mean 'modders' not hackers. The only thing close to hacking in relation to RA2 that I've seen on the Net are the cracked copies of RA2 (the ones w/ keygens).

lol, what? Try looking up RockPatch or the Ares project sometimes. Or hey, my 1.06 patch for C&C1. I linked to the changes list above.

"Hacking" is modifying an existing exe. It's not necessarily the same as cracking, which "modifying an existing exe to remove copy protection". I don't think the hackers in the RA2 community even bothered with no-cd systems until TFD made it a necessity.

I I agree w/ ppl working together to fix bugs though. There is one bug that really annoys me, & that's the 'Alting' structures bug. Wot annoys me even more about this is that it literally takes seconds to fix this bug: jst replace all the occurrances of 'Bib=yes' in the internal rules.ini to 'Bib=no'. That basically removes the driveways from the War Factories & Refineries.

If I recall correctly, it also allows you to place the structures so the stuff coming out gets stuck, and harvesters can't unload.

Edited by nyerguds, 29 August 2010 - 09:57 AM.


#74 fir3w0rx

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Posted 29 August 2010 - 05:19 PM

Dude dude hey, I meant no disrespect, we're on the same side! :surrender: I'm all for EA funding RA2 again w/ no monetary help from the community. With regards to 'hacking', I always thought that it was more to do w/ bypassing firewalls, or bruteforcing online passwords & getting into Olaf's account :p (jst kdn Olaf, pls don't ban me). I guess I'll have to update my vocabulary (4giv me, I'm jst another gamer, lol). Good job w/ ur C&C hack btw, it makes me wanna get back into it. With the 'Bib=no' thing, r u sure? Coz I tested it on several single-player games on RA2 & I had no probs. When u say 'get's stuck', u don't mean placing ur own structures right infront of ur own War Factories or Refineries do u? Coz that's jst like walling urself in, which is avoidable, unlike having ur opponent park their tank on ur driveway.

Edited by Fireworks, 29 August 2010 - 05:29 PM.


#75 nyerguds

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Posted 30 August 2010 - 11:48 AM

Website/server hacking is totally unrelated to hacking programs -_-

As I said, look up the RockPatch/Ares RA2YR projects. They hack the game to add more modding features, and even port some features over from Tiberian Sun to YR, by modifying the exe file. In the same way, I've been fixing bugs and adding new features into C&C95.

Technically, it's "programming in an existing exe file using raw CPU instructions".

Edited by nyerguds, 30 August 2010 - 06:57 PM.



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