Easier said than done. Name some good maps to play Yuri on.so when are the maps gonna change? because QM is an absolute joke. i enjoy playing vs yuri players, but everytime i qm a yr player i get the gayest unbalanced maps favouring yr. i get bloodfued, then dune, then bloofued again, then hidden valley, then dune patrol again. its just a complete waste of time and makes me not even want to play. you dont even need to do alot of work with qm. remove around 5-6 unbalanced **** maps, and add a bunch to give it a variety.
YR QM proposal. Have your say. :)
#26
Posted 31 March 2009 - 10:58 PM
#27
Posted 31 March 2009 - 11:13 PM
makes sense. Done.
he says oceanside is a avy map because he wants to build robot tanks lol!
#28
Posted 01 April 2009 - 01:34 AM
#29
Posted 01 April 2009 - 02:05 AM
i vote overwhelming no.
qm needs a vast variety of maps to play on for everyone, theres like 2 yr ppl against tony's propsal, giving it overwhelming majority, enough of this already. by introducing 100 counterproposals it is stalling and will be the final dagger for yuri.
do tony's proposal, after a month or so we can come back and see how its going. if we take out 5 of his maps we still have a zillion new ones which ppl would be k with. if ppl dont like 5 of this map list now we have hardly any new maps and nothing would be accomplished.
#30
Posted 01 April 2009 - 06:26 AM
My yuri maps are about the same number as his.as a note almost all the ppl who have said yes have their main cnc game as ra2. so that reduces the yes's to teh jew and 1 other person?
i vote overwhelming no.
qm needs a vast variety of maps to play on for everyone, theres like 2 yr ppl against tony's propsal, giving it overwhelming majority, enough of this already. by introducing 100 counterproposals it is stalling and will be the final dagger for yuri.
do tony's proposal, after a month or so we can come back and see how its going. if we take out 5 of his maps we still have a zillion new ones which ppl would be k with. if ppl dont like 5 of this map list now we have hardly any new maps and nothing would be accomplished.
And btw, Tony suggested that Oceanside only be included AvY, but in his own proposal it says "all." That's the kind of carelessness you're dealing with. One of the reasons I can't accept his proposal.
#31
Posted 01 April 2009 - 08:14 AM
#32
Posted 01 April 2009 - 11:06 AM
#33
Posted 01 April 2009 - 12:31 PM
My yuri maps are about the same number as his.
And btw, Tony suggested that Oceanside only be included AvY, but in his own proposal it says "all." That's the kind of carelessness you're dealing with. One of the reasons I can't accept his proposal.
Because Your proposal has yuri on top in alot of scenario's, yuri actually has a disadvantage vs allied on oceanside, in middle,Late game.
Soviet vs yuri would be hard on here, but if your proposal were to go through its already hard enough on the soviet player.
#34
Posted 01 April 2009 - 07:16 PM
Replace it!
I would rather just disagree with the whole thing and say no then. If i disagree with something in your list which a few others have also then YOU replace it, it is your proposal and i am really not sure if we should be having someone like you make the decisions
#35
Posted 01 April 2009 - 09:36 PM
#36
Posted 01 April 2009 - 10:36 PM
That is where you're wrong. It's not my proposal. It's the YR QM proposal. Up to the YR players to figure out what they want.I would rather just disagree with the whole thing and say no then. If i disagree with something in your list which a few others have also then YOU replace it, it is your proposal and i am really not sure if we should be having someone like you make the decisions
That's the difference between mine and Tony's. He just listed a bunch of maps he'd like to play. I listed maps I think YR players will like.
Not that this post warrants a reply, but what would you like to see specifically?ur map list is ****ing **** id rather go with tony and have more maps u dont have **** all maps to be added boring il pass bro
Edited by t3h J3w, 01 April 2009 - 10:37 PM.
#37
Posted 01 April 2009 - 11:29 PM
Don accept tony's proposal it has a vast majority on board.
#38
Posted 01 April 2009 - 11:51 PM
#39
Posted 02 April 2009 - 12:03 AM
the ppl who player yuri have nearly almost all agreed on tony's proposal, your 1 of the lonely few who dont like it, so now uve stalled the whole process with a much weaker proposal.
Don accept tony's proposal it has a vast majority on board.
Don't you understand? don will re-open a poll to vote for the proposals and if they have to many no's its back to square one.
Edited by TimmyJohn, 02 April 2009 - 12:03 AM.
#40
Posted 02 April 2009 - 02:13 AM
making sure ra2 ppl are excluded.
#41
Posted 02 April 2009 - 06:40 AM
-Urban rush
-Dustbowl
-Dune Patrol: YvA
-BF: YvA
Why remove dustbowl i always find this is a decent map for vs yuri as u can garrison buildings around and give urself that extra priotection to camp for cheaper and its quite easy to stop yuri even getting his oils on this map, i find playing a yuri player easier on dustbowl than HV or Off Deff which yuri is very strong on. But i wouldnt like 2 see them removed either. Urban i understand and dune because there jsut isnt teh resources for a battle with yuri but i think dustbowl there is.
Maps to be be removed from battles which don't involve yuri (svs,ava,avs):
-Anytown Amerika
Unsure whether to remove:
-Paris revisited
I dont think Paris should be removed either u always have gg's here no matter what faction is involved fair enough if uts top middle vs bottom middle its hard on bottom to start with but tis bareable.
Second point u said remove anytown? ill assume the problem you have with anytown is the fact 1 side starts with mass gems and the other side has 2 get his afterwards. What i dont understand about your point is you have said nothing about Lake blitzen which is the exact same scenario, if you have a point to explain this please do as i cant see the difference.
Cheers
Edited by rtslegend, 02 April 2009 - 06:56 AM.
#42
Posted 02 April 2009 - 10:55 AM
add all the maps from tonys topic avs ava svs iam happy
Edited by SovForce1, 02 April 2009 - 11:00 AM.
#43
Posted 02 April 2009 - 07:11 PM
Maps to be eliminated from Yuri battles (yvy,yvs,yva):
-Urban rush
-Dustbowl
-Dune Patrol: YvA
-BF: YvA
Why remove dustbowl i always find this is a decent map for vs yuri as u can garrison buildings around and give urself that extra priotection to camp for cheaper and its quite easy to stop yuri even getting his oils on this map, i find playing a yuri player easier on dustbowl than HV or Off Deff which yuri is very strong on. But i wouldnt like 2 see them removed either. Urban i understand and dune because there jsut isnt teh resources for a battle with yuri but i think dustbowl there is.
Maps to be be removed from battles which don't involve yuri (svs,ava,avs):
-Anytown Amerika
Unsure whether to remove:
-Paris revisited
I dont think Paris should be removed either u always have gg's here no matter what faction is involved fair enough if uts top middle vs bottom middle its hard on bottom to start with but tis bareable.
Second point u said remove anytown? ill assume the problem you have with anytown is the fact 1 side starts with mass gems and the other side has 2 get his afterwards. What i dont understand about your point is you have said nothing about Lake blitzen which is the exact same scenario, if you have a point to explain this please do as i cant see the difference.
Cheers
Yeah i am going to have to agree with you on keeping Paris Revisited i have always had fun on that map and Dustbowl for yuri battles just make sure you garrison your buildings right away early. Anytown America? Every spot you have access to gems so i don't find that map TERRIBLE but i will just go with what the rest of you think, i wouldn't mind seeing it in there still.
Edited by CnC3Halo, 02 April 2009 - 07:12 PM.
#44
Posted 02 April 2009 - 08:59 PM
TR on lake blitzen is less imbalanced because Bl can move to gems after making a war and camp pretty well. He can put sents by his top derrick or by gems, making it pretty easy to stop a rush. Then it balances out. He's also closer to the paradrop which is valuable. On Anytown, it's a smaller map. It's a lot easier for bottom to pressure tops miners on gems. Bottom gets gems straight away and a lot of them and never has to move mcv.Maps to be eliminated from Yuri battles (yvy,yvs,yva):
-Urban rush
-Dustbowl
-Dune Patrol: YvA
-BF: YvA
Why remove dustbowl i always find this is a decent map for vs yuri as u can garrison buildings around and give urself that extra priotection to camp for cheaper and its quite easy to stop yuri even getting his oils on this map, i find playing a yuri player easier on dustbowl than HV or Off Deff which yuri is very strong on. But i wouldnt like 2 see them removed either. Urban i understand and dune because there jsut isnt teh resources for a battle with yuri but i think dustbowl there is.
Maps to be be removed from battles which don't involve yuri (svs,ava,avs):
-Anytown Amerika
Unsure whether to remove:
-Paris revisited
I dont think Paris should be removed either u always have gg's here no matter what faction is involved fair enough if uts top middle vs bottom middle its hard on bottom to start with but tis bareable.
Second point u said remove anytown? ill assume the problem you have with anytown is the fact 1 side starts with mass gems and the other side has 2 get his afterwards. What i dont understand about your point is you have said nothing about Lake blitzen which is the exact same scenario, if you have a point to explain this please do as i cant see the difference.
Cheers
Dustbowl. A lot of people have wanted this map out and I'll tell you why. There are lots of buildings here. If yuri manages to garrison any building close to your base, it's game over. Mag + buildings are a hard combination. It also makes it harder to rush the yuri player and easier for him to camp and tech up.
Paris. I was only considering eliminating, but looks like a lot of people like it so it stays.
you want maps in? you going to have to name specific maps.more maps!!!!!!
add all the maps from tonys topic avs ava svs iam happy
Edited by t3h J3w, 02 April 2009 - 08:59 PM.
#45
Posted 04 April 2009 - 09:38 AM
-Heck Freezes Over - kwl
-El Dorado <<<< WTF!!! <<<< a noob called 1stdecade plays this all the time lol he be trilled but wtf <<<<
-Malibu Cliffs - 2 huge
-Four Corners - kwl
-Hail Mary - ok
-Valley of Gems - awsme
-Bridging the Gap - ok
-Path beyond 2 - huuugest
-Twin Peaks - ok
let there be a fight - old wol qm map
Loaded barrel - same
Brink of disaster
Head for the hills
Mount olympus
Pacific heights - old qm map
Rockets red glare - u get a nuke on this 1 i think
SHrapnel mountain
Snowballs chance
^^ add them dude more maps the better ur list is 2 darn short but wat were u smoking when u typed El Dorado lol.
#46
Posted 04 April 2009 - 05:33 PM
TR on lake blitzen is less imbalanced because Bl can move to gems after making a war and camp pretty well. He can put sents by his top derrick or by gems, making it pretty easy to stop a rush. Then it balances out. He's also closer to the paradrop which is valuable. On Anytown, it's a smaller map. It's a lot easier for bottom to pressure tops miners on gems. Bottom gets gems straight away and a lot of them and never has to move mcv.
Dustbowl. A lot of people have wanted this map out and I'll tell you why. There are lots of buildings here. If yuri manages to garrison any building close to your base, it's game over. Mag + buildings are a hard combination. It also makes it harder to rush the yuri player and easier for him to camp and tech up.
Paris. I was only considering eliminating, but looks like a lot of people like it so it stays.
you want maps in? you going to have to name specific maps.
ahh i see ur point with blitzen and anytown now because anytowns smaller yea i get that didnt think lol but tbh on anytown its a very similiar story 2 blitzen i think ud find mostpeople would agree, i think what you need to stop incorporating into ur map choice is possible strategies u have to look at teh maps economically and to a certain degree strategically, but not as much as ur doing, as for dustbowl if your playing vs a yuri player with thats the same skill level as you are you wouldnt let the buildings near ur base get taken. Unless its a complete noob theres no point rushing yuri on many maps.
#47
Posted 06 April 2009 - 10:12 AM
#48
Posted 06 April 2009 - 11:23 AM
games always end up lasting way too long on there, and it gets really boring dealing with camp for an hour
#49
Posted 06 April 2009 - 01:23 PM
wtf ? lolparis sucks imo
#50
Posted 07 April 2009 - 02:03 PM
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