How do we define "balanced maps"
#1
Posted 06 March 2009 - 06:56 AM
because if thats what we're going on, maps like.
Dry heat, Lake blitzen, LBL, the alamao etc,
would all be removed
those maps dont have BIG disadvantages, but they do have them.
especially TR vs BL on blitzen,
so when i ask are we looking for balance, where do you draw the line?
cuz technically there isnt a map thats 100% percent balanced.
#2
Posted 06 March 2009 - 07:01 AM
Edited by Kundalini, 06 March 2009 - 07:01 AM.
#3
Posted 06 March 2009 - 05:37 PM
#4
Posted 06 March 2009 - 05:52 PM
There's always engi eat and it makes it tough and the deso miners and also paradropping derricks etc. Makes it fun, it's an end to end map imo.
#5
Posted 06 March 2009 - 05:56 PM
cuz technically there isnt a map thats 100% percent balanced.
Map A/B, Heartland , CityUS , Depth , Paris(v close)
#6
Posted 06 March 2009 - 09:05 PM
are we trying to completely balance QM orj ust put fun maps in? :S
#7
Posted 06 March 2009 - 10:31 PM
nobody answered my question, spot 1 on dh is at a disadvantage compared to all spots, im not saying JUST VS YURI, i meant avs svs yvy and avy.
are we trying to completely balance QM orj ust put fun maps in? :S
the answer to that question is quite obvious considering the amount of perfectly balanced maps isn't it?
#8
Posted 09 March 2009 - 08:47 AM
#9
Posted 10 March 2009 - 02:18 AM
spot 1 isnt has imbalanced as u might think but i know u have to go a miner so if u can camp it u win easy in a late game with 4/5 wfs on 4 miners
i know spot 1 isnt that imbalanced, but it still is.
i always said late game spot 1 wins, =D
but imj ust wondering.
#10
Posted 10 March 2009 - 09:03 PM
#11
Posted 22 March 2009 - 12:33 PM
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