Well you said it yourself, your an average yuri player. It's time for you to earn your ranks .
Like I said pro allied > pro yuri, average allies > average yuri and most likely newb allies > newb yuri
I still think your prejudice and your problem is that as a pro you lose from time to time to a yuri player, but you have never played as yuri vs a good allies. It is much harder than you think and all the advantages you think yuri has honestly will not count for much when the mirages and prisms rape your army and your disks get owned by bf.
It is a shame that you turned a cool idea about new maps into a vendeta against yuri, we only want to be your friends
I disagree, IMO good enough Yuri > pro allied, and assuming the players have equal skill levels, Yuri would win.
Every side has the ability to camp. The soviets have the counter measure of engineer and two drones in a flak track to capture your con yard or drone it if you repack.
No way, Yuri is camp master, and what the soviets and allies can do pales in comparison. And when I'm Yuri I always wall my MCV...
its the fact that they have the upper hand in most games,
That's exactly the problem, every component of Yuri is overpowered. He has better, more resilient economy, better camping, better navy, better superweapons, better units against soviets and formidable units against allies and more cheap tricks. Yuri is not as awesome at scouting EARLY ON but that quickly changes.
I think Yuri is so inherently overpowered that it's really impossible to balance the game without making balance changes and introducing new Yuri naval units.
But have yall ever wondered how good water would be against yuri? Obviously it wouldnt be that much due to gats/mags, but everybody goes a way from water, when I think it could help greatly.
Don't bother with water maps. Yuri just kills when there's water. One boomer can end the game. Late game, mass disks and Yuri Prime over water are the perfect pressure. Magnetrons and gattling bunkers actually make A/S naval units useless. And I remember a few clan matches when I was versing allies with Yuri on Tourny B. All you have to do is build a naval yard where the enemy can see it, and they panic and start making IFV's and naval yard, while you tech and kill them easily (i.e. misdirection). Next game they know your ploy, and you kill them with a boomer. Third game they ask for a different map
PS. To all the yuri fans, yuri is incredibly overpowered and if u don't realize that your not too smart. Nobody is trying to bash yuri, we want the game to be fair. And for the most part, the top players in yr history never liked yuri BECAUSE it is overpowered. So I don't know why your complaining, when this reno is done more people will be willing to play you.
QFT
Anyways, I think it's worth trying AvY supers being OFF (not random). The problem with random supers is, it doesn't change the behaviour of the players. I learnt that after AvS supers was randomised. The soviet player would still rush tech and try to build IC. Now if supers was off, he'd be somewhat disadvantages and the game
might favour the allied. But if the supers happened to be on, the imbalance would stand. So essentially, games would be heavily influenced by the flip of the coin that decides the supers on/off status. So I think AvY supers should be put to off.
Edited by -DejaVu-, 28 February 2009 - 07:13 AM.