I. Maps To Be Eliminated from 'Normal Combat':
1. Anytown, Amerika // ALL
2. Defcon 6 // AvS*
3. Blood Feud // AvS*
4. Deadman's Ridge // AvS
*NOTE: When I say AvS, that means that it is only eliminated in AvS situations, and NOT eliminated in mirrors.
II. Maps to Be Eliminated from Yuri Combat:
1. Hidden Valley
2. Blood Feud
3. Urban Rush
4. Dune Patrol // AvY*
5. Dry Heat // AvY
*NOTE: When I say AvY that means only that should be eliminated, and not SvY, and vice versa.
III. The 'Normal Combat' situation maps to be added:
1. El Dorado // SvS AvA AvS
2. Hail Mary // SvS AvA AvS
3. Happy Trails // SvS AvA AvS
4. Let There Be Fight // SvS AvA
5. Little Piece of dune // SvS AvA
6. Loaded Barrel // SvS AvA AvS
7. Twin Peaks // SvS AvA AvS
8. Breakaway // SvS AvA AvS
10. Killer Instict // SvS AvA AvS
11. Arena // SvS AvA
12. Brink of Disaster // SvS AvA AvS
13. City Under siege // SvS AvA AvS
14. Four Corners // SvS AvA AvS
15. Frostbite // SvS AvA AvS
16. Ground Zero // SvS AvA
17. Head for the Hills // SvS AvA AvS
18. Isle of Oades // SvS AvA AvS
19. Lost Lake // SvS AvA AvS
20. Mount Olympus // SvS AvA AvS
21. Pacific Heights // SvS AvA AvS
22. Rockets Red Glare // SvS AvA AvS
23. Shrapnel Mountain // SvS AvA AvS
24. Sinkhole // SvS
25. Snowballs Chance // SvS AvA AvS
26. Tower of Power // SvS AvA AvS
27. Tsunami // SvS AvA AvS
28. Valley Of Gems // SvS AvA AvS
29. Bering Straight // SvS AvA
30. Bridging the Gap // SvS AvA AvS
31. Malibu Cliffs // SvS AvA AvS
32. Heck Freezes Over // SvS AvA AvS
33. A path Beyond II // SvS AvA AvS
34. Near Ore Far // SvS AvA AvS
35. Offic Tourny Map 4 // SvS AvA AvS
36. Double Trouble // SvS AvA
37. Austin, TX // SvS AvA AvS
38. Sea of isolation // SvS AvA AvS
39. Turfwar // SvS AvA AvS
40. Oceanside // SvS AvA AvS
41. Trailer Park // SvS AvA AvS
42. Army of The Potamac // SvS AvA AvS
43. Downtown, Cityville // SvS AvA AvS
44. East Vs. Best // SvS AvA AvS
45. Arena 33 Forever // SvS AvA AvS
46. Manhattan Mayhem // SvS AvA AvS
47. Invasion Confirmed // SvS AvA AvS
IV. The Maps to be Added to Yuri QM:
1. Happy trails // SvY AvY
2. Head for the Hills // SvY AvY
3. Soverign Land // AvY
4. Brink of disaster // AvY
5. Mt Olympus // AvY
6. Paris revisited // SvY AvY
7. Snowballs chance // SvY AvY
8. Tanyas training grounds // SvY AvY
9. Tower of power // SvY AvY
10. Arena 33 forever // SvY AvY
11. Bridging the gap // SvY AvY
12. Defcon 6 // SvY AvY
13. Malibu cliffs // SvY AvY
14. Heck freezes over // AvY SvY
15. Double trouble // AvY
16. East vs Best // AvY
17. Hail Mary // SvY
18. Downtown, Cityville // AvY SvY
19. Rush Hour // AvY
V. NOTES:
1. In yuri QM, turn supers OFF in AvY situations.
2. The following matchups require SW always on:
1. Isle of War
2. Mayday
3. Death Valley
4. Hammer and Sickle
5. Deadman's Ridge
6. Depth Charge
7. Hidden Valley
8. Alaskan Oil Spill
9. El Dorado
10. Let There Be Fight
11. Loaded Barrel
12. Arena
13. Tsunami
14. Bering Straight
15. Sea Of Isolation
16. Turfwar
17. Pacific Heights
18. Oceanside
19. Lost Lake
20. Invasion Confirmed
3. In yuri qm:
AvY = OFF
SvY = ON
YvY = Stays the same, whatever it was now
SvS AvS = Random (except on those maps)
What do yall think? Im having a hard time adding maps to yuri qm. I am finding out that SvY situations that are fair are near dam impossible to find. AvY is a much more fair level, and I think due to this renovation it will become 100% fair to be an allied player vs. yuri or a yuri player vs yuri.
Please discuss here, keep in mind I need opinions on balance of maps, and yuri situations the most!!
Edited by XXxPrePxX, 05 February 2010 - 05:45 PM.