Best way to ask is give an example;
Is it possible to have a map (eg: Country Swing) with random superweapons as well as another map (eg: Death Valley Girl) with superweapons always on?
Different map = Different Superweapon setting?
Started by willy, Feb 23 2009 02:17 AM
7 replies to this topic
#1
Posted 23 February 2009 - 02:17 AM
#2
Posted 23 February 2009 - 02:42 AM
This is a great question.
If I were to guess, id guess it'd be impossible, But I do think it'd be possible to take sw's off on yva, but keep them on on yvs.
If I were to guess, id guess it'd be impossible, But I do think it'd be possible to take sw's off on yva, but keep them on on yvs.
#3
Posted 25 February 2009 - 04:45 AM
Wouldn't that involve altering each map individually?
#4
Posted 20 March 2009 - 03:08 AM
No, it should be able to be done server side. Once the server picks the map, it should be able to change the game options. Ask Olaf though.
#5
Posted 20 March 2009 - 04:04 AM
Based on what I've seen that seems to be the case. Every time I play Lake Blitzen as soviets supers seem to be on and honestly they need to be to prevent allied players from setting up everything on the islands, building 300 dolphins, 6 agus's, and creating a stalemate. Other maps seem to be random, but maps where allies have the ability to create a stalemate always seem to have them on.
#6
Posted 20 March 2009 - 07:43 AM
It's possible.
#7
Posted 20 March 2009 - 09:24 AM
It would benefit the players who read ST though as they would know 100% when supers were enabled on some maps.
#8
Posted 22 March 2009 - 11:57 AM
that would be a great idea to exclude super weapons in some maps
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