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Side Discussion : SW vs. Yuri?


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#1 XXxPrePxX

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Posted 22 February 2009 - 08:10 PM

Now hear me out please.

With this sorda new style of qm vs. yuri, I think it'd be interesting to have super weapons off in yuri games.

The reason is this:
How many times does yuri go straight battle lab and get a super weapon way before you, which either causes yuri to have unlimited money while camping, or the dominator early?

this happens to me almost every game vs a camping yuri. Theyll get the mutator and then theres NOTHING I can do.

Do you think it'd be better just to have superweapons off? Then at least yuri wont be able to camp in a circle base because hell get heavily out-eco'd?


I think this is going to cause alot of discussion and alot of people will be borderline like I am.

In one hand you wouldnt have the great IC, but on the other hand, yuri will not be able to camp "all game" and out-eco you.


opinions?

#2 Pizzaguru

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Posted 22 February 2009 - 08:14 PM

Then how do you beat 3 mags(auto) + 1 disk/gattling + multiple masterminds
And how do you not lose if he adds a yuri prime to that?

Edited by PizzaGuru, 22 February 2009 - 08:17 PM.


#3 XXxPrePxX

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Posted 22 February 2009 - 08:30 PM

thats very true, thats why i think this is such a hard talk.

but let me respond with this:

would you rather play that type of yuri were the yuri player must use some sort of skill to win, or would you rather playing a camping yuri with a mutator and dominator pumping out war facs and ufos?

#4 t3h J3w

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Posted 22 February 2009 - 08:32 PM

Yuri needs to be eliminated from all competetive play, but that's not going to happen.

#5 Pizzaguru

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Posted 22 February 2009 - 08:36 PM

I won more with of my IC & nuke (combined is effective vs campers) then I lost because of them having mutator(unlimited money) or dominator

Yuri needs to be eliminated from all competetive play, but that's not going to happen.

I wouldn't mind xD
or random superweapons and remove yuri's magnetrons from game xD

Edited by PizzaGuru, 22 February 2009 - 08:40 PM.


#6 aMurdock

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Posted 22 February 2009 - 08:55 PM

Ya rly. Yuri does go quick sw most of the games. And even if (since random sw) they are off, they can still just bunker camp till they got money.

#7 Crisis

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Posted 22 February 2009 - 09:19 PM

sovs need sw 100% vs yuri, but i think it could be interesting to remove them for avy though

#8 XXxPrePxX

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Posted 22 February 2009 - 09:36 PM

sovs need sw 100% vs yuri, but i think it could be interesting to remove them for avy though


I wonder if thats possible.


See my whole ordeal is this: Yuri always goes battle lab, so obviously you cant do random sw's, that just hurts the allied/soviet player. But since yuri always gets early battle lab, it would only hamper them to not have sw's available (aka - another option).

The mutator has to be the best superweapon in the game, i mean, it gives you unlimited money.

Like I can completely own a map vs. yuri, but id always lose cause theyd sit there with mutator out producing me. With maps like heck freezes in qm, it would even benefit me more to have sw's off, cause i can control all map, while they get no money

ya feel me?

i just wantd to steer up this discussion to get some opinons, and for yall that think sw's is a must vs. yuri, really think about it from my perspective.

Id rather a yuri come at me with mags/masterminds/ufo, then to vs a super weaping camping yuri.

#9 aMurdock

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Posted 22 February 2009 - 09:40 PM

SW off in avy would make a HUGE difference.

#10 XXxPrePxX

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Posted 22 February 2009 - 09:50 PM

SW off in avy would make a HUGE difference.


but i highly doubt there would be a way to take sw's off just for allied vs. yuri.

it'd have to be svy as well?

actually, it might be possible... :o

#11 Crisis

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Posted 22 February 2009 - 09:59 PM

SW off in avy would make a HUGE difference.

ye it'd be pretty interesting 'cause all in all allies have the worst sws anyways...

#12 aMurdock

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Posted 22 February 2009 - 10:05 PM

ye it'd be pretty interesting 'cause all in all allies have the worst sws anyways...

Yep. I RARELY ever made sws in 9years.

#13 Sovereign

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Posted 23 February 2009 - 02:55 AM

eh for allies it could be ok.. although youve always got the automag abusers. and it may not even make a difference seeing as yuri has to rush tech anwyay to have a chance.. the fact is they can camp their entire base up and sitll move their miners around with their forces simply because their base may be too hard a nut to crack. overall it may not even have an effect on gameplay but make it so the allies cant strike quick enough to destroy their sw..

#14 XXxPrePxX

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Posted 23 February 2009 - 03:07 AM

Honestly, I think itd be a 100% GREAT idea to have sw's off yuri vs. allies.

However sw's with soviets, I think is under discussion. As the IC is very useful.

#15 tRiPPy

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Posted 23 February 2009 - 03:10 AM

what's there to discuss? sovs can't beat yuri without supers unless they somehow successfully rush them.

#16 XXxPrePxX

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Posted 23 February 2009 - 03:15 AM

what's there to discuss? sovs can't beat yuri without supers unless they somehow successfully rush them.


I duno about that man, i mean i agree with that about 60%. So I guess you're right. But it just always seems like I own the map all the time, then yuri gets mutator and wins. I think on a map like malibu cliffs as a soviet player, I could dominate the map, then yuri gets early mutator and out eco's me. I guess then you can say just get curtain and dome him, which is true.


So as it stands

yuri vs allies = sw off, yuri vs. soviets = sw on.

Fair enough?

#17 Sovereign

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Posted 23 February 2009 - 03:53 AM

bro. we both know the automaggers will simply slap a slew of mirages + prisms..

#18 XXxPrePxX

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Posted 23 February 2009 - 03:54 AM

not vs allies
prisms > mags
bfs > mags

#19 Babak

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Posted 23 February 2009 - 04:03 AM

Now hear me out please.

With this sorda new style of qm vs. yuri, I think it'd be interesting to have super weapons off in yuri games.

The reason is this:
How many times does yuri go straight battle lab and get a super weapon way before you, which either causes yuri to have unlimited money while camping, or the dominator early?

this happens to me almost every game vs a camping yuri. Theyll get the mutator and then theres NOTHING I can do.

Do you think it'd be better just to have superweapons off? Then at least yuri wont be able to camp in a circle base because hell get heavily out-eco'd?


I think this is going to cause alot of discussion and alot of people will be borderline like I am.

In one hand you wouldnt have the great IC, but on the other hand, yuri will not be able to camp "all game" and out-eco you.


opinions?

soviets are incapable of beating Yuri without iron curtain

#20 XXxPrePxX

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Posted 23 February 2009 - 04:05 AM

kk ty, what u think of sws off vs allies?

#21 Crisis

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Posted 23 February 2009 - 04:09 AM

bro. we both know the automaggers will simply slap a slew of mirages + prisms..

automag vs allies really isn't a problem and is pretty irrelevent to supers being on or off anyways
if you don't want to get automagged then don't move your mirages;)

#22 Sovereign

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Posted 23 February 2009 - 04:22 AM

no man.. the way to play allies i to strike at their infrastructure so that they become distracted/enraged to the point that they forget to use their skills. thats why you win as an allied. not to mention out of skill of course. if anything keep sw on. i would hate to face a yuri without a sw..

#23 XXxPrePxX

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Posted 23 February 2009 - 04:24 AM

mate i really think ur farfetched here.

allies sw's are worse in game.

yuris supers are best in game.

yuri almost always goes battle lab before allies do.


the onyl thing supers can do for allies is complicate matters.

the way to win as allies is few prisms few mirages a bf or so, maybe some ggi ifvs, and gg.

#24 aMurdock

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Posted 23 February 2009 - 04:42 AM

bro. we both know the automaggers will simply slap a slew of mirages + prisms..

Not at all. If yuri has no tech they suck vs allies. All I need to make is a few ggi ifvs, and tech and I own yuri.

#25 Babak

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Posted 23 February 2009 - 06:37 AM

kk ty, what u think of sws off vs allies?

yeah it's not as clear cut from what I remember (lol I'm pretty rusty :p)
The best Yuri players rush a dominator and mass camp, which makes chronosphere relatively useless and the dominator becomes key to the win; turning supers off would probably makes things more fair for AvY but don't quote me on that ^^

Not at all. If yuri has no tech they suck vs allies. All I need to make is a few ggi ifvs, and tech and I own yuri.

But isn't he asking to turn off superweapons... Yuri would still have a battle lab. (or did i miss something)


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