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Objective 1: Elimination of Current Map(s) Allied/Sov Maps


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#1 XXxPrePxX

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Posted 21 February 2009 - 10:06 PM

Welcome all to the yr qm renovation discussions zone.


The first deal of business will be due to eliminate the bad, whack, imbalanced, or flat out stupid current maps.

Heres a list of current maps that have allied/sov warfare on them.

Now I personally do not have a list of whether a map is a allied mirror/sov mirror/or avs game, so if there is an issue with those, then please feel free to bring it to attention here in this post


Current Maps:

Country Swing
Sahara Mirage
Heartland
Montana DMZ
Dustbowl
Dune Patrol
Dry Heat
Blood Feud
Hidden Valley
Offense Defense
Golden State Fwy
Tour Of Egypt
Paris Revisited
Deadman's Ridge
Death Valley Girl
Anytown, Amerika
Official Tournament Map A
Pinch Point
Hammer and Sickle
Isle of War
Meat Grinder
Sovereign Land
The Alamo
DEFCON 6
Depth Charge
Roundhouse Kick
Stormy Weather
A Hill Between
Alaskan Oil Spill
Lake Blitzen
May Day
New Heights
No Wimps
Official Tournament Map B
Snow Valley
South Pacific
Tanya's Training Grounds
Cold War
Face Down
Urban Rush


Those should be ALL the allied/soviet qm maps located in qm. I may have missed one or two, if so please bring it to my attention

**I have bolded the map(s) that I feel are on the 'hot seat,' aka close to elimination, I will edit this post if more maps get 'voted' off.**




Right now, I believe the only map on the list that should be tooken out of a/s qm, is anytown amerika. I think it's quite obvious how imbalanced it is, and due to past discussions, I dont think many people want this in anyway.


Discuss away!!

Edited by leigz, 21 February 2009 - 10:07 PM.


#2 Sovereign

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Posted 22 February 2009 - 01:44 AM

a hill between is somewhat weird for ava. its almost like....a tech rush map even with no eat. i played gelbsucht on it today and the only reason he won is because he camped the top with snipers and gis.. its kinda hard to deal with only 1 patch of ore if the guy takes the mid.

#3 XXxPrePxX

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Posted 22 February 2009 - 02:12 AM

I agree with that, and i to have found myself in that same prediciment.

Id be all for for eliminating a hill bewteen, lets get some more opinions on that

#4 Crisis

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Posted 22 February 2009 - 02:16 AM

I agree with that, and i to have found myself in that same prediciment.

Id be all for for eliminating a hill bewteen, lets get some more opinions on that

i think a hill between is still a great map for svs though because it really takes a different mind set to play that map and it's prob one of the only maps that takes a completely different playing style to prosper to it's fullest
and anytown amerika should get taken out(for obvious reasons i find)

#5 XXxPrePxX

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Posted 22 February 2009 - 05:25 AM

i think a hill between is still a great map for svs though because it really takes a different mind set to play that map and it's prob one of the only maps that takes a completely different playing style to prosper to it's fullest


i duno man, the more i think about it, the less i like a hill bewteen, i mean theres important techs.. and then theres a hill bewteens airport, thats like.. another level.. u get that airport and its almost gg. lol

#6 pianist

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Posted 22 February 2009 - 05:26 AM

do away with anytown!!

#7 hardman

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Posted 22 February 2009 - 11:30 AM

A hill between is a great, fair map. Yes the game is near lost if u loose the mid but make sure it doesn't happen ;)

#8 Pizzaguru

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Posted 22 February 2009 - 11:53 AM

Current Maps:

Country Swing - All
Sahara Mirage - All
Heartland - All
Montana DMZ - All
Dustbowl - All
Dune Patrol - All
Dry Heat - All
Blood Feud - All
Hidden Valley - All
Offense Defense - All
Golden State Fwy - All
Tour Of Egypt - Allies & Sovs
Paris Revisited - Allies & Sovs
Deadman's Ridge - Allies & Sovs
Death Valley Girl - Allies & Sovs
Anytown, Amerika - Allies & Sovs
Official Tournament Map A - Allies & Sovs
Pinch Point - Allies & Sovs
Hammer and Sickle - Allies & Sovs
Isle of War - Allies & Sovs
Meat Grinder - Allies & Sovs
Sovereign Land - Allies & Sovs
The Alamo - Allies & Sovs
DEFCON 6 - Allies & Sovs
Depth Charge - Allies & Sovs
Roundhouse Kick - Allies & Sovs
Stormy Weather - Allies & Sovs
A Hill Between - Mirror match only
Alaskan Oil Spill - Mirror Match only
Lake Blitzen - Allies & Sovs
May Day - Allies & Sovs
New Heights - Allies & Sovs
No Wimps - Allies & Sovs
Official Tournament Map B - Allies & Sovs
Snow Valley - Allies & Sovs
South Pacific - Allies & Sovs
Tanya's Training Grounds - Allies & Sovs
Cold War - Allies & Sovs
Face Down - Allies & Sovs
Urban Rush - All

*All maps can have Yuri vs. Yuri

Could be wrong on a few, correct me where im wrong.
In my opinion all these matchups are all fair, except vs yuri but if we start removing yuri from maps they will only keep Montana DMZ, Country Swing and Sahara Mirage xD But don't forget, there is the /mc function to mirror country in QM! Which is probably the easiest way to have a fair matchup vs yuri(you do have to learn AvA and SvS then too though)

Edited by PizzaGuru, 22 February 2009 - 12:05 PM.


#9 XXxPrePxX

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Posted 22 February 2009 - 03:27 PM

appreciate the help pizzaguru 100%

We will also be adding maps to the yuri side of things so you dont get stuck playing yuri on only 4 maps.

but once again appreciate the help

#10 XXxPrePxX

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Posted 22 February 2009 - 04:44 PM

So far the only map to be eliminated is anytown amerika.

The one that is close: A hill bewteen

Anyone have any opinions on hammer and sickle? Alot of people have told me they think its imbalanced, personally i like the map.

#11 AirPowerBro

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Posted 22 February 2009 - 04:55 PM

I dont like urban rush a v s? Doesn't anyone else feel that way? Also pinch point with a mirror match should be taken out since one side has more ore? oh and dune patrol. I like blood feud with a v s but not dune patrol. Defcon 6 I dont like a v s either or the alamo in a mirror especially if left eats br derrick as left has gems and if right does not get oil its gg.

Edited by Carl, 22 February 2009 - 04:58 PM.


#12 Pizzaguru

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Posted 22 February 2009 - 05:13 PM

A hill between is a good fair map and I think Hammer & sickle is not as unbalanced as people say it is

Maps I would agree on if removed:
Anytown amerika(very unfair)
Tanya's training ground(simple because I hate it xD)
Cold war (barrels kill oil derricks on YR)
Deadmans ridge(top has sleight advantage and is just a **** map)
Dustbowl(eat map)

And I think I speak for all YR players if i say to remove Urban rush, Hidden valley and Dustbowl from yuri's map pool

Best fix would be: anti-maphack(XGS), more active players, no yuri side and no shinjonho(a.k.a. youvsme) glitcher
--> RA2 (possibly with 1.007 or other cheat preventing patch so no foghack & pres IFV)

Edited by PizzaGuru, 22 February 2009 - 05:13 PM.


#13 XXxPrePxX

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Posted 22 February 2009 - 05:17 PM

I dont like urban rush a v s?


Good idea.

Also pinch point with a mirror match should be taken out since one side has more ore?


expanding is what makes it a fair map IMO.

h and dune patrol. I like blood feud with a v s but not dune patrol.


Agreed, Dune patrol AvS is no good.

Defcon 6 I dont like a v s either

Also agreed, but id like more opinions on this one.

the alamo in a mirror especially if left eats br derrick as left has gems and if right does not get oil its gg.

only problem with that is it could be said about alot of maps, must protect the engis!

Maps I would agree on if removed:
Anytown amerika(very unfair)
Tanya's training ground(simple because I hate it xD)
Cold war (barrels kill oil derricks on YR)
Deadmans ridge(top has sleight advantage and is just a **** map)
Dustbowl(eat map)


anytown for sure.
TTG owns!!
Cold war, I see ur point 100%, but IMO its just to good of a map... id like more opinions on it tho
Deadmans ridge, i see ur point about it, but im sure alot of players out there love it..
Dustbowl - once again, i see ur point, but thats why players need to do the no eat rule ;)

#14 AirPowerBro

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Posted 22 February 2009 - 06:43 PM

I am not a fan of deadmans. But I love cold war.

But alamo is on its own in that department its not like off B cos its symmetrical and IMO left always has advantage on alamo. Just my opinion.

Edited by Carl, 22 February 2009 - 06:44 PM.


#15 Crisis

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Posted 22 February 2009 - 06:50 PM

Good idea.



expanding is what makes it a fair map IMO.



Agreed, Dune patrol AvS is no good.


Also agreed, but id like more opinions on this one.


only problem with that is it could be said about alot of maps, must protect the engis!



anytown for sure.
TTG owns!!
Cold war, I see ur point 100%, but IMO its just to good of a map... id like more opinions on it tho
Deadmans ridge, i see ur point about it, but im sure alot of players out there love it..
Dustbowl - once again, i see ur point, but thats why players need to do the no eat rule ;)

deadman's should stay, top has a huge advantage if you're sovs but no one really knows about it so keep the map in
and i like dune avs actually, you can tech on that map or go 2-3 wars as allies, just have to survive the first rush
and ya i think defcon should be out for avs, even svs and ava the map isn't too great imo
and pinch is a pretty great map too, because with the different amounts of ore the strategy's used by both sides really differs
also h&s is a pretty balanced map, but i don't think you should be able to play it avs on yuri's, it should only be mirrors 'cause allies have way too much of an advantage on there
oh and alaskan oil spill should get taken out for sure, that map's terrible

Edited by Crisis, 22 February 2009 - 07:01 PM.


#16 XXxPrePxX

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Posted 22 February 2009 - 07:13 PM

deadman's should stay, top has a huge advantage if you're sovs but no one really knows about it so keep the map in


i like deadmans, its a camping map, but ive had success on it, its fun.

and i like dune avs actually, you can tech on that map or go 2-3 wars as allies, just have to survive the first rush


I duno about that man, allied vs. sovs on that map is still very hard for allies.

and ya i think defcon should be out for avs, even svs and ava the map isn't too great imo


I hate defcon as well, haha

oh and alaskan oil spill should get taken out for sure, that map's terrible


That one has to stay.. alot of peeps like it, but the reason it has to stay is the balance. It puts tsunami, alaskan, and depth charge as the three Navy "only" maps if u know what i mean ;)

#17 aMurdock

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Posted 22 February 2009 - 07:20 PM

Anytown Amerika rocks.

I don't think we should take away any maps.

#18 XXxPrePxX

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Posted 22 February 2009 - 10:13 PM

What about eliminating this: Sovs vs. Allies on DVG?

#19 t3h J3w

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Posted 22 February 2009 - 10:30 PM

What about eliminating this: Sovs vs. Allies on DVG?

And sov vs allies on dune/bf/urban rush? It's never going to be a perfectly fair match up. I say keep it.

#20 XXxPrePxX

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Posted 22 February 2009 - 10:32 PM

And sov vs allies on dune/bf/urban rush? It's never going to be a perfectly fair match up. I say keep it.


Id rather be america on urban, then iraq vs. america on dvg...

with the next +30 maps added to qm, it will be much more fair.


The goal of the renovation is to make it the fairest possible, and funnest.

therefore DVG is a good map to delte from avs warfare.

along with dune/blood from avs.

#21 aMurdock

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Posted 23 February 2009 - 12:03 AM

avs on urban is fair. I've beat rly good ppl with germany there.
dvg is fair avs, sovs always try n rush and when they lose they quit. try building actual units other than rhinos.
and bf is fair avs, sometimes. but dp is never.

#22 hardman

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Posted 23 February 2009 - 12:28 AM

urban rush is fair. Korea can own hard there

#23 aMurdock

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Posted 23 February 2009 - 12:39 AM

urban rush is fair. Korea can own hard there

Yep :)

#24 XXxPrePxX

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Posted 23 February 2009 - 01:02 AM

I agree with urban rush being fair.

But how can dvg be fair avs, lets say with no sw?

All allieds need to do is kill bridges, get purifier, thousands of gis + bfs and its gg. Ive tried 100's of siege choppers and ish there, to no prevail.

Bf/dune are both 'doable' but no reason to have those into avs qm when u can have 70 others, u know what i mean?

The key here is to make it so ur NEVER in a situation where u say, ****, im going to lose now because i have to vs this iraq player on dune patrol.

Edited by leigz, 23 February 2009 - 01:02 AM.


#25 Crisis

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Posted 23 February 2009 - 01:08 AM

I agree with urban rush being fair.

But how can dvg be fair avs, lets say with no sw?

All allieds need to do is kill bridges, get purifier, thousands of gis + bfs and its gg. Ive tried 100's of siege choppers and ish there, to no prevail.

Bf/dune are both 'doable' but no reason to have those into avs qm when u can have 70 others, u know what i mean?

The key here is to make it so ur NEVER in a situation where u say, ****, im going to lose now because i have to vs this iraq player on dune patrol.

random sws made dvg unfair tbh
that's one of the maps that really got hurt from it


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