Coming soon
Edited by PizzaGuru, 01 January 2009 - 02:09 PM.
Posted 01 January 2009 - 01:36 PM
Edited by PizzaGuru, 01 January 2009 - 02:09 PM.
Posted 01 January 2009 - 02:09 PM
Edited by Pizzaguru, 23 October 2009 - 10:23 PM.
Posted 01 January 2009 - 05:20 PM
Posted 01 January 2009 - 05:22 PM
I'll try adding more screenshots/ replaysit be better if u show them how its done
Posted 02 January 2009 - 06:27 AM
Posted 05 January 2009 - 07:00 PM
Posted 05 January 2009 - 11:11 PM
Posted 08 January 2009 - 02:44 PM
- Isle of War -
All positions
Tesla reactor
Barracks - 3x attack dog (1scout/1anti/1lure)
Ore refinery
War factory - war miner, ...x rhino tank
Ore refinery
Move MCV
Ore refinery - sell one & bring a miner
Tesla reactor
Radar
Battle lab
Nuclear reactor
Naval shipyard
Extra notes: Position one of your dogs on the bridge above the valley to lure the dogs that are anti-scouting you. His dog will run through the valley and get eaten by your anti-scouting dogs. Then your dog can scout your opponent safely. Repair the bridge if you want to attack. If your opponent is mining the ore next to the cliff try and kill some miners from above.
Replays: none
Screenshots: Coming soon
Posted 08 January 2009 - 09:15 PM
Should be 5 miner at least. At least 2 from war.
Extra notes: Position one of your dogs on the bridge above the valley to lure the dogs that are anti-scouting you. His dog will run through the valley and get eaten by your anti-scouting dogs. Then your dog can scout your opponent safely. Repair the bridge if you want to attack. If your opponent is mining the ore next to the cliff try and kill some miners from above. Pause tanks when low on money to keep your fast tech fast or make 2 miners from war.
Edited by PizzaGuru, 08 January 2009 - 11:35 PM.
Posted 09 January 2009 - 11:23 PM
Posted 10 January 2009 - 12:15 AM
Posted 10 January 2009 - 05:24 PM
Posted 10 January 2009 - 10:35 PM
Posted 10 January 2009 - 11:44 PM
Posted 10 January 2009 - 11:47 PM
haha the official tournament A build order doesn't really work but good job anyways.
Posted 10 January 2009 - 11:50 PM
Posted 11 January 2009 - 12:08 AM
battle lab on that map will not work in most cases. You most likely have to sell your mcv at 2 or 3 miners in order to survive (except if your opponent doesn't rush which is very rarely).
Posted 11 January 2009 - 12:17 AM
Edited by PizzaGuru, 11 January 2009 - 12:22 AM.
Posted 11 January 2009 - 02:29 PM
If you can hold him off long enough you can make a dread then and you have won. I place the naval as far out possible with my radar on the shoreline so he has to kill it with miners. This gives me enough time to kill his buildings which are all in reach of my dread 99% of the time. Also if somebody sells mcv, the reason he did so is for more fodder in which case I'd make 1-2 desolators when i get radar and go camp(yes quite annoying/lame)
I get your point though, mass fodder can give you a hard time with a sell mcv rush
Edited by Kindergarten, 11 January 2009 - 02:30 PM.
Posted 11 January 2009 - 10:26 PM
Posted 11 January 2009 - 11:58 PM
Posted 12 January 2009 - 05:14 AM
against better players you wouldn't be able to hold off long enough to get a BL, most guys i've played rush from either spot and it turns into a tank battle. desolators are easily countered by drones. you'd be better off going 1 miner and selling on 3 with a radar / service depot, or no miners and try an all-out rush
but you seem to have put a lot of time into these, tops marks for effort
Posted 12 January 2009 - 10:59 AM
No if you go 0 miner and me 1 miner i would simply stop your rush with 1-2 drones + sentry gun + desos after my 2nd ref or if hes really good just go pp rax ref wf(tanks) ref ref radar pp BL naval yard " replace sent gun so u can protect ur desos untill you kill his wf/refs/rax/oil'' then *GG*
Edited by Kindergarten, 12 January 2009 - 11:00 AM.
Posted 12 January 2009 - 12:15 PM
Posted 12 January 2009 - 10:28 PM
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